Payload but without winning?

invertMASA

L3: Member
Nov 9, 2013
103
1
I have been working on a trade map and slowly adding more and more to it. So there are different rooms, so sniping,boxing,raffle,maze and so on. The next room i'm working on is a payload type map. So I started with the preset of a 2 cart payload map, and have tried for hours to remove the "rules" of paylaod so when one team scores it wont restart the map. Im not even sure if it is possible tho.

What I would like to happen is when one team scores, It gives that team access to a hidden door or something along those lines.

Is this even possible or am I just missing the obvious?:confused:
 

hutty

aa
Mar 30, 2014
538
444
*speculation*
You might be able to simply never let the payload reach the end of its track ... like at the second to last node you do all the special effects and teleport the cart somewhere harmless.
 

invertMASA

L3: Member
Nov 9, 2013
103
1
*speculation*
You might be able to simply never let the payload reach the end of its track ... like at the second to last node you do all the special effects and teleport the cart somewhere harmless.

Hummmmm that's not a bad idea t all! Going to give that a try.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Almost have a prefab of this working, will update post with download + explanation when finished :thumbup:
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
mHYbf3g.png


Download

What this prefab does:
- Both carts start disabled
- Shooting the white button enables both carts
- Capturing one team's cart opens their secret door (grey block) and disables the other cart
- Shooting the orange button resets the carts, reverts the capture holograms to neutral, and closes the secret doors (carts are disabled again until white button is shot)

Feel free to edit this as needed!
 

invertMASA

L3: Member
Nov 9, 2013
103
1
mHYbf3g.png


Download

What this prefab does:
- Both carts start disabled
- Shooting the white button enables both carts
- Capturing one team's cart opens their secret door (grey block) and disables the other cart
- Shooting the orange button resets the carts, reverts the capture holograms to neutral, and closes the secret doors (carts are disabled again until white button is shot)

Feel free to edit this as needed!

Perfect!!!! Thank you very much man!