A gametype.

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
The best part about PL maps to me, is when you capture the point just when you are going to lose, the piling onto the cart that is done is really fun and gives an urgency to gameplay. So In lieu of that I am asking someone who isn't shit at making gametype to make Payload War.

Basically, each teams start in their own areas like on a koth map, and they go to the middle point, not to find a point however, but to find a Cart.
Both teams can push the Cart, adding speed to the Cart, and for every person on the cart a second, your team gains a point. And then, once you have pushed it far enough you get to a checkpoint. When either team captures this checkpoint they will gain 50 or 100 or so points all at once. As a gameplay thing, the capture points will be on a slope to have heavily contested points, rather than both teams pushing the cart to the point and both getting the points.
At the end of something like 10 minutes, or 5 minutes, the cart blows up, killing the team that had the lowest points.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,258
999
That sounds like a very interesting game mode.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Pushing the cartobjective gives out cores, then when the max number of points has been reached by one team, the reactor core shielding drops and the currently losing team has X minutes to steal it from them.

I kinda like this so I'm going to see if it works.