Burghausen

CP Burghausen (3-Stage Medieval Mode) RC1 (Reupload)

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Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
I think the clip brushes over the player's heads on Stage 3 are a bit too low. I hit my head on them with a regular double jump.
 

Gadget

aa
Mar 10, 2008
531
527
The release candiate will be completed soon. I've made some props and most of the detailing is done.

preview_towerclock3.jpg

preview_medievaldoor.jpg
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Any other roof textures you could use for the clock tower? The metal roofs look odd.
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
Now we need a tf2c2015 port.
Not really.
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
Did you fix the stairs on the spawn that isn't solid.
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
Actualy the stairs are very accessible, but they don't reaktio that much.
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
Blu's first spawn the stair over the barrels.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
The Boston Basher is a thing that exists.

Honestly, though, it's not an issue.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
How does that relate to anything?

I assume he's referring to Boston Basher jumping.

I agree that the stairs don't need to be 'fixed,' but I did a rough playerclip job for it in my detail contest entry that I can toss your way if you'd like.