MvM: Players unable to move and have no weapons

oWave

L1: Registered
Jan 27, 2014
10
4
[Solved] MvM: Players unable to move and have no weapons

Good morning world, ran into a strange issue and can't figure out what's causing it:

Upon spawning you have no weapons and can't move. After using noclip to move just an inch you can walk fine.
You have no weapons. When touching the upgrade station you see no weapons (except gunsboats and similar).

Otherwise, the map works fine. No errors while compiling. No errors in console. Robots can walk, deploy the bomb and win just fine.
I have checked and think that I have all entities necessary (copied from mvm_example). mvm_exaple does not have the issue, so nothing in the game changed.

Downloads if needed: .zip
includes:
bsp
nav mesh
vmf source
pop file for testing (spawns a single heavy. goes into SteamApps\common\Team Fortress 2\tf\scripts\population)
 
Last edited:

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Player get stuck when you put the info_player_teamspawn entity too close to the ground. Move it off the ground by about 16 Hammer units and people will be able to walk freely.

As for the no weapons part: I have no clue what's going on there. Sorry for that.
 

PyroDevil

L3: Member
Sep 19, 2014
123
141
The only time I have had this problem is when the player spawns inside of world geometry. I tested your map with the spawn points raised a few units, and I did not have any problems.

Edit: Also, the bomb pit is raised a bit too high. Just thought you might like to know that.
BAdO7zW.jpg
 
Last edited:

Bunbun

aa
May 18, 2014
401
782
Player get stuck when you put the info_player_teamspawn entity too close to the ground. Move it off the ground by about 16 Hammer units and people will be able to walk freely.

As for the no weapons part: I have no clue what's going on there. Sorry for that.

If your'e stuck in a brush, then you'll turn into civilian mode, so your weapons will disappear.