- Dec 11, 2014
- 17
- 0
The map title is "koth_viaduct_voidventure".
I created a custom soundscape file to give the map more life in new areas where default tf2 soundscapes just wouldn't quite fit the bill.
I titled the soundscape .txt file "soundscapes_koth_viaduct_voidventure".
The custom soundscape works perfectly fine when I have it in my scripts folder and play the map normally, however when I use pakrat to embed the map with custom files it needs, I include the .txt soundscape file as necessary. I then remove the soundscape .txt file from my directory scripts folder to test and see how custom content will behave for other players, and the soundscapes suddenly do not work, and will not update beyond the default tf2 one heard first in the map.
Am I doing something wrong here?
I have pakrat-095, the most recent version to my understanding of it.
Why does my soundscape behave perfectly when in my scripts folder where it should be, but not recognized when embedded from my scripts fodler into the .bsp itself?
If the soundscape works when the file is where it should be on my side, but won't work when embedded (yes, I saved the .bsp after adding the file, it's not a stupid mistake like that (I hope)), then that must mean it's something with either pakrat or how tf2 handles specific packed files from a recent update...
I do not think it is pakrat, because with this custom soundscape file, I have also embedded some custom model, model material, and sound files to boot. When I remove these on my side and load up the map to test packed file behavior, they all appear/play just fine in the map, but for some reason the soundscape doesn't.
Any ideas? Or perhaps does someone know something I don't about a recent tf2 update that has borked embedded .txt soundscape files in other custom maps perhaps?
I created a custom soundscape file to give the map more life in new areas where default tf2 soundscapes just wouldn't quite fit the bill.
I titled the soundscape .txt file "soundscapes_koth_viaduct_voidventure".
The custom soundscape works perfectly fine when I have it in my scripts folder and play the map normally, however when I use pakrat to embed the map with custom files it needs, I include the .txt soundscape file as necessary. I then remove the soundscape .txt file from my directory scripts folder to test and see how custom content will behave for other players, and the soundscapes suddenly do not work, and will not update beyond the default tf2 one heard first in the map.
Am I doing something wrong here?
I have pakrat-095, the most recent version to my understanding of it.
Why does my soundscape behave perfectly when in my scripts folder where it should be, but not recognized when embedded from my scripts fodler into the .bsp itself?
If the soundscape works when the file is where it should be on my side, but won't work when embedded (yes, I saved the .bsp after adding the file, it's not a stupid mistake like that (I hope)), then that must mean it's something with either pakrat or how tf2 handles specific packed files from a recent update...
I do not think it is pakrat, because with this custom soundscape file, I have also embedded some custom model, model material, and sound files to boot. When I remove these on my side and load up the map to test packed file behavior, they all appear/play just fine in the map, but for some reason the soundscape doesn't.
Any ideas? Or perhaps does someone know something I don't about a recent tf2 update that has borked embedded .txt soundscape files in other custom maps perhaps?