PLR Blocking Bug

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DrLambda

L69: Teeheehee, Member
aa
Feb 18, 2015
458
475
Hey there. I'm currently working on a PLR map, using ABS' Gametype library. I got all my tracks laid out and my paths are complete, i can cap for both sides, everything works fine. I just have the problem that i can't block the blue cart when i'm on red, but it works well vice versa. Anyone knows what could cause this behavior? I clicked through all the entities a few times and even replaced them and linked them up again once or twice, but i just can't get that part to work.
Help please?
 

DrLambda

L69: Teeheehee, Member
aa
Feb 18, 2015
458
475
So, to describe the problem further:

If i'm on BLU and someone from RED is pushing the RED cart, and i just walk up to the cart, it stops and says "DrLambda defended Final Point Something."

If i'm on RED and someone from BLU is pushing the BLU cart, and i just walk up to the cart, it continues driving and the text doesn't show up unless i actually kill everyone in the trigger_capture_zone.

I used ABS' gametype library for the setup and deleted and replaced the entities multiple times.

What would and could cause that problem? I want the BLU cart to react like the RED cart does. Thanks in advance.
 
Last edited:

DrLambda

L69: Teeheehee, Member
aa
Feb 18, 2015
458
475
So, in case someone finds this over forum search, google or something: I solved it. The problem is that the single-stage PLR prefab from ABS' gametype library is missing some entities.

Quoting myself from the other thread:
So, i solved it. You have to pretty much set it up exactly like you would set up a multi-stage PLR, you can't really save some entities there.

So, all you need to do to get the prefab to work correctly is the follwoing:

1. Add a team_control_point_round, name it something like "plr_singlestage". Priority 1. Control points this round: "cp_blu cp_red".
2. After you did this, the "Team" settings of info_player_teamspawn wont work anymore. So you also have to change "Blue Spawn for round" to "plr_singlestage" for the blue spawns and "Red Spawn for round" for red.

You're done, now single stage PLR works as intended.
This problem really costed me countless hours, i am so happy that i solved it.