Octothorpe

KotH Octothorpe version Beta 01

r13

Train God
Aug 30, 2010
259
286
2015-05-21_00022.jpg

2015-05-21_00028.jpg

2015-05-21_00016.jpg

2015-05-21_00011.jpg
 
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r13

Train God
Aug 30, 2010
259
286
cheers :D

it is a lil busy, definitely busier than a typical koth. The skellys help to keep you on your toes. The bots do a pretty darn decent job of playing the map too, without me fussing with the nav files at all. I haven't included any nav files with my files tho, you'll have to generate them locally. but that said, i have been having alot of fun just bouncing around in the map with bots while testing the fire.

I'm rendering out the next version at the moment.... go go VMPI!

i'll have it up today for sure. I have re-written the intro post as well to describe what is going on in the map.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,257
999
So much for this being an 'ordinary' map.
 

r13

Train God
Aug 30, 2010
259
286
May 21th Version B13

- trains will now cause burn damage if you touch them while on they are on fire
- when you die to a train, the game will spawn a zombie in your place
- the fire gfx on the train where upgraded

Latest Downloads
koth_octothorpe_b13.zip
koth_octothorpe_b13.bsp.bz2

I have the map running on a server at 104.236.159.190 if you'd like to visit.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
I know: CHOO CHOO MOTHERDUCKER.

May I make a suggestion? Make the train spit out flamethrower particles that actually set people on fire. That would be BRUTAL.
 
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r13

Train God
Aug 30, 2010
259
286
May I make a suggestion? Make the train spit out flamethrower particles that actually set people on fire. That would be BRUTAL.

I fucked about with making the train catch you on fire like that if you just touched it. And it works... sorta. When it ignites a player, the visual appearance is not the same as if a pyro set you on fire. And you can't put the fire out until the timer runs out. It ends up using the same functions that "sm_ignite player" uses. That's not satisfactory for me. So i removed that part of it.

I made it burn you if you are touching it at least while the fire shells are active. You get the proper HUD feedback that you are burning so I have went with that with a little higher burn rate than normal to make up for the fact that you won't have any after burn at all. The burn tigger is also a bit bigger than the actual visual fire shells. It's about as deep as a player on each side of the train. It's more in tune with the fire fx i have going on. This means that you can get burn damage even if you stand near the train as it passes. It'll burn sentries and eng items too.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,257
999
OnStartTouch !activator IgnitePlayer is what you want for proper TF2 fire. Not that crap HL fire.
 

r13

Train God
Aug 30, 2010
259
286
OnStartTouch !activator IgnitePlayer is what you want for proper TF2 fire. Not that crap HL fire.

Yah that's the first way I tried, or at least attempted, to make it work. I might have only put in "ignite" rather than "igniteplayer", now that I stare at it for a few minutes...

I'll check it out soon as the rendering i'm waiting on gets done.
 

r13

Train God
Aug 30, 2010
259
286
Spent some time on the fire shell shader, got it looking better. It allows you to see the train underneath a bit more than that I was doing:

2015-05-26_00029.jpg

2015-05-26_00030.jpg
 
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r13

Train God
Aug 30, 2010
259
286
Oh, and i did get the shells to ignite you properly in the TF2 sort of way. Cheers to worMatty for the tip on the proper switch on that command.

I'm gonna fuss with some texture alignments and some lighting artifacts as well next. Not sure home much more there is to do on the map... maybe some clipping. maybe.

I've also been asked to continue the non-silly version of the map as well. So I will also issue a 2nd version next time.

I'm probably going to call it something like Octothorpe_Pro or ....
Octothorpe_NonFun
Octothorpe_Unspooky
Octothorpe_Day
Octothorpe_Brightandearlyinthemorning
Octothorpe_Highnoon
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
I've also been asked to continue the non-silly version of the map as well. So I will also issue a 2nd version next time.

I'm probably going to call it something like Octothorpe_Pro or ....
Octothorpe_NonFun
Octothorpe_Unspooky
Octothorpe_Day
Octothorpe_Brightandearlyinthemorning
Octothorpe_Highnoon
Octothorpe_classic
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,257
999
Will the non-silly version be the same map without the train fire effect?
 

r13

Train God
Aug 30, 2010
259
286
Yeah, I'll change the light environment back to the brighter version i was originally working with too.