pl_uplink

PL uplink A3 Re-upload

14bit

L14: Bit Member
aa
Oct 5, 2014
642
2,068
Here we go! This is my first serious map that's made it to testing. The idea is for this to be a two-stage payload with three caps in each stage in the first stage and two in the second, ending with Blu blowing up Red's radio tower on top of a mountain base. I'm aiming for a alpine theme.

Stage one has a strange new elevator mechanic on the first cap. When the point is capped, the cart is taken up a lift into a new area and the spawns switch around a bit. This (hopefully) creates the feeling the first cap is a sort of "mini-round." Tell me how it goes, it might be a complete train wreck (pun intended).

Feedback is appreciated!
 
Last edited:

Omega152

L1: Registered
May 22, 2015
7
0
I love the idea of the elevator lift thing. Could play out to be a very cool kind of 'wow' moment for the players involved. Can't wait to see its progress.
 

14bit

L14: Bit Member
aa
Oct 5, 2014
642
2,068
Alpha 2!

--Alpha 2--
May 25, 2015

-Fixed Red spawing/respawning in the wrong places
-Red spawnpoints now rotate to face open exits
-Rebuilt Blu's Spawn so you can tell where you're going
-Added some more heath
-Added a door near A to prevent players from becoming lost
-Removed most orange textures
-A little optimization
-Added a small flank in Blu's favor around B
-More signs!
-Increased Red's spawn times for point B
-Made a small heath into a medium one near C
-Adjusted tracks right before B
-Fixed an issue with the rollback zone before B
-Added a fence near the building on the cliff at C
-Reduced time gained on capping A from 5 mins to 3 mins

Screenshots are outdated!
 
Last edited:

Frozen Fire

L1: Registered
May 26, 2015
1
0
This is a very good map, plus it's the first one I tested on this site. The overall movement is great , and I also like the elevator part like its all of a sudden its Hightower. Pretty nice for being in alpha, just needs texture to become a beta, but one thing to note that the BLU spawn room may need stairs to get back up, but other than that, it's a map that could become a official TF2 map.
 

14bit

L14: Bit Member
aa
Oct 5, 2014
642
2,068
Alpha 3 is now out!
--Alpha 3--
July 16, 2015

-Added more signs
-Completely rebuilt almost all of A
-Displacements have (partially) arrived!
-Added a water feature at C to make it less boring
-Lowered Blu's respawn time for C
-Lowered Red's respawn time for B
-Raised Red's respawn time for C
-Completely rebuilt Red's spawn for B and C
-Partially rebuilt Blu's spawn for A
-Expanded the Indoor area between A and B
-Changed the track slightly in this area as well
-Reworked the area between B and the next building by shifting a whole section of the map upwards and sideways
-Moved/Changed/Added a lot of health and ammo
-Added some new routes:
-Cliffside/Lower route to B area​
-More direct route from blu's spawn area to the building above B​
-New path to B area from A area​
-Detailing
-Optimization

Also: screenshots updated!
 
Last edited:

TSJ1020

L1: Registered
May 31, 2018
17
2
whenever I click the link it says 404 not found. Can you fix this? I'm trying to get an elevator like the one you supposedly have in this map.
 
Last edited: