Basetown

PL Basetown 2015-09-12

May 25, 2015
390
307
Installation instructions:
Extract all the files in the downloaded archive to your "<steam installation path>/SteamApps/common/Team Fortress 2/tf" directory or your server game file directory (I've never used the Source Dedicated Server or any other server software, so I don't know how it works really).

Description:
This is the first map for TF2 I've made that I've decided to finalize and release.
I chosed the payload gamemode for the map becuase it's my favourite gamemode in the game.
I hope I'll make more maps for Team Fortress 2 in the future.
License:

Do not redistribute the map without permission from the author.
Do not claim the map as your own.
Feel free to use it on your server. If you do, I would appreciate it if you told me, but it's not necessary.

Other notes:
The second checkpoint is supposed to be an nearly impossible chokepoint. It seemed as a good idea at the moment. I might remove the first RED spawnpoint if I get enough feedback about it.

The map have bot support, so if you don't have anyone else to play with, just type "tf_bot_add number" into the console to add some bots to play with.
 
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Géza!

L4: Comfortable Member
May 12, 2008
183
40
Any pictures? How much playtesting has the map gone through?
 

Géza!

L4: Comfortable Member
May 12, 2008
183
40
Well, I suggest you sign the map up for the next gameday on the coming weekend! Bots can't provide the same level of gameplay feedback as players
 

Géza!

L4: Comfortable Member
May 12, 2008
183
40
In the Server Events, some time before the weekend a new thread will pop out for this weekend's Gameday. You can submit your map there for playtesting, as well as particular things you want feedback on. Then on Saturday, all submitted maps are playtested on the server and anyone is free to join.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
It looks like you haven't packed your textures properly. Instead of having people manually place custom textures in their directories, use a tool such as PakRat or Packbsp. Trust me, you want to save yourself the headache come Gameday.

Edit: Oh, upon closer inspection, you're just using custom map UI. I would strongly recommend saving yourself the struggle when your map is in Alpha and get rid of this until at least Beta.
 
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Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
I actually consider this map in a finished state, save for suggested fixes and changes.

Alrightly. If you would, then, pack the custom textures into the map, that would work. However, it you are planning to make changes based on things that come up from testing, I would highly recommend marking your map as "Release Candidate" instead of "Final". Most maps start out as Alphas, but if you feel confident enough that you're not about to make any major gameplay changes, RC should work. You would, however, have to recompile the map under the name "pl_basetown_rc1".
 
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Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
All textures that can be packed into the map are (the loading screen photos). However, the server browser thumbnail need to exist on the client.

Oh, didn't realize that. :p

Carry on!
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
This map shows some definite talent, with great detailing generally, but there's some mstakes. It's all very small and cramped, and there are lots of chokepoints, meaning that short-ranged or explosive classes have a big advantage,since demoman or soldier can just spam the corridors and the attacker has to force their way through to get to the front line. This is compounded by there being very few alternate paths - so scouts, spies, pyros, and other classes that rely on sneaking around and attacking from behind have a very difficult time.

A good rule of thumb is that there should always be two major routes and one minor route to wherever you're going -look at Badwater or Frontier, and see how always there's lots of routes. Also, they're much larger. This map is really small, and i'd seriously consider doubling the size.