So, recently I was working on cp_uncovered again (the 1->2<-1 cp map). The first step was to solve the big optimization issues the map had. I thought I had the bsp tree and vis leaves thing all figured out, but I ran into a strange issue where a portion of the map is visible all on its own without any vis leaves connecting from the player to it. (or so it seems)
I made a mini map file to demonstrate the problem in the simplest way possible, and a short video pointing the issue out.
Is this a common problem, am i doing something wrong, or is there something broken with my copy of hammer (unlikely but I've had weirder happen with the quake3map2 compiler).
link to vmf link (google
link to video link (youtube)
sorry the video is only 360p ... im on slow internet and wanted it to upload this year
I made a mini map file to demonstrate the problem in the simplest way possible, and a short video pointing the issue out.
Is this a common problem, am i doing something wrong, or is there something broken with my copy of hammer (unlikely but I've had weirder happen with the quake3map2 compiler).
link to vmf link (google
link to video link (youtube)
sorry the video is only 360p ... im on slow internet and wanted it to upload this year