Would you describe making TF2 maps as tiring?

Would you describe making TF2 maps as tiring?


  • Total voters
    54
  • Poll closed .

wareya

L420: High Member
Jun 17, 2012
493
191
If anything, I map better when zombified, and it wakes me up.

Doing anything for too long is tiring but mapping is less than normal.
 

Bunbun

aa
May 18, 2014
401
782
Finally! After 8 hours updating my map to final, it's time to save and compile it! Presses save button, hammer freezes, and crashes with autosave disabled.
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
Well the consistent crashing is very tiring and also that making a relatively fun map takes time.
 
Oct 6, 2008
1,947
445
I am a mapping addict. When I start a project, it consumes me and I think about nothing else until that project is done. Probably for a number of reasons.

1. Makes me feel relaxed - at times stressed, then relaxed when the error is figured out.
2. Makes me feel like I am actually accomplishing something.
3. When the map complete - it's yea can move onto something else.
4. Takes my mind completely off of all the other BS that's going on in my life. It's like I'm completely immersed in the world that I am building and thus enjoyable.

Is it tiring? Yes at times - I want to get the damn thing over and done with at times especially when I'm looking at the code and to me everything is coded correct but it isn't working in game and you have to compile, compile, compile....................................................
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
I make maps as hobby as its relaxing to me. Only then the entity work is being a pain it can be tiring, but i still enjoy it that way and it will just take longer.

Mapping while being tired is a bad thing for me, i will just make trash that way.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
I want to vote both yes and no. No because it means I'm doing something for a goal, but yes because, well, because it's Hammer and Source. Hammer's an unstable piece of *insert curses here* and Source because it's limiting me what I want to do with my maps because of its age. And yes I am aware of engines like Unity or stuff like that but does TF2 run on that? No.
 

ZeSpice

L2: Junior Member
Mar 17, 2014
94
34
What can be better than creating something?
But some things can be tiring.
When it hard to solve something (enteties work or balance.)
And maybe no related to mapping itself. Submitting maps for tests. (With my social awkwardness this is hard to showing something you done and listening critic, especially if it not constructive critics.)


Finally! After 8 hours updating my map to final, it's time to save and compile it! Presses save button, hammer freezes, and crashes with autosave disabled.
Ctrl+S after every change! :3
 

Clone5184

L2: Junior Member
Aug 11, 2014
59
26
Depending on what map I'm working on, it's starting that's the hardest. It's hard to do the little details when you have this awesome idea, but have to get the spawns and filters set up first. Once you get into the swing of things though, then it gets really fun as you shape it into the cool idea you had.
Then there's the flipside, where you start off really hyped and exited for this map that you're working on, but once you have the basic layout set up and get into "crap what should go here" part. Then things start to go downhill. I cannot tell you how many maps that I've started and now they just sit. (This isn't just for TF2. I find myself constantly setting up Half-Life 2 and Portal 2 maps, only to give up on them partway.)
I find what I end up doing most is either setting up a level in Dev Textures, or creating this really nice looking scenic thing, or creating a map solely for testing something that I want to learn how to use. (e.x. ropes, new skybox, prefabs/npcs, etc.)

Wow that was longer than expected. I'm just going to stop talking now.
 

Géza!

L4: Comfortable Member
May 12, 2008
183
40
I found that the weekly playtests are an excellent incentive for getting things done. Gotta be ready for the playtest, after all :v
 

MrHatlf

engineer main, majoring in exploiting
Feb 6, 2013
79
40
What can be better than creating something?
But some things can be tiring.
When it hard to solve something (enteties work or balance.)
And maybe no related to mapping itself. Submitting maps for tests. (With my social awkwardness this is hard to showing something you done and listening critic, especially if it not constructive critics.)



Ctrl+S after every change! :3

*Spam Ctrl+S about 10 times after you select an existing entity/brush.
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
After long nights of work, practicing tf2, composing music and everything else that comes with that; Sitting down and making some bullshit in hammer is just relaxing. Setting down and creating some nice looking architecture, a good gameplay space or just trying to recreate an idea that seemed great in my head only to get another dumpster map into the list ( I will make an orphanage soon, trust me).. it just makes me ready for some good ole sleep.
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
Depends on what it is

If it's a frustrating and HUGE project, or a 72hr contest, then HELL YEAH it's tiring.

If it's just a regular day, then no. Definitely not.