- May 6, 2015
- 95
- 50
How do I stay focused on game play and stop being sidetracked by details?
I'm a beginner mapper and I've recently started a map. I had this problem with my first attempt and the game play was very flat and poor. To try and reduce this I sketched out on paper how I wanted it to be formatted before I started work.
It started pretty well, even if a little overly detailed for an alpha. However, I keep getting side tracked by prop details. I think this is because I really enjoy it, especially as I find the Hammer editor awkward to use and enjoyable by comparison.
I really want to make maps, especially if it allows me to get to the fun detailing part. So, is there anyway to make this easy to do? Is there some way to stay focused on game play rather than detail and to speed up progress?
Here are some images to show how little actually mapping I've done:
(this is used as a ramp up. I used no draw to make it smoother.)
(This is the whole map. I can upload the plan if requested.)
I'm a beginner mapper and I've recently started a map. I had this problem with my first attempt and the game play was very flat and poor. To try and reduce this I sketched out on paper how I wanted it to be formatted before I started work.
It started pretty well, even if a little overly detailed for an alpha. However, I keep getting side tracked by prop details. I think this is because I really enjoy it, especially as I find the Hammer editor awkward to use and enjoyable by comparison.
I really want to make maps, especially if it allows me to get to the fun detailing part. So, is there anyway to make this easy to do? Is there some way to stay focused on game play rather than detail and to speed up progress?
Here are some images to show how little actually mapping I've done: