- Aug 30, 2009
- 89
- 1
Alright so I recently started making a new map, I'm nowhere even close to being done and was testing my first compile...well already ran into problems. The one problem I can't fix is the map won't show new things I do. If I rename the map it'll let me load it, but not with new changes. (It's..confuesing) When I rename it again, it'll stop compiling mid way. Already alt p'd, there are no invalids, I've also tried doing that thing where you fix fitted textures and then world them on large displacements. That..didn't seem to do anything. and I did it with the coordinates that keep poping up in my compile log. Interlopers has no errors to report except ones I have in every map that don't need fixing. Someone please help :mellow:
Here is my compile log:
** Executing...
** Command: "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Backup Folders\Documents\Tf2 maps\Mapping\jungletemple\temple8.vmf"
Valve Software - vbsp.exe (Apr 29 2015)
8 threads
materialPath: F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Backup Folders\Documents\Tf2 maps\Mapping\jungletemple\temple8.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/temple8/jungle/blendrockwalltograss_jungle_wvt_patch
Patching WVT material: maps/temple8/egypt/sand_grass_blend_02_wvt_patch
Patching WVT material: maps/temple8/egypt/sky_sand_waves_01_wvt_patch
Patching WVT material: maps/temple8/egypt/sand_floor_blend_03_wvt_patch
Patching WVT material: maps/temple8/nature/blendgroundtograss001b_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Backup Folders\Documents\Tf2 maps\Mapping\jungletemple\temple8.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Bad surface extents point: -4415.261719 -1869.007813 -194.000000
Bad surface extents point: -5908.993652 -650.267822 -194.000000
Bad surface extents point: -5291.734375 525.988281 -194.000000
Bad surface extents point: -3798.011719 -692.730469 -194.000000
Bad surface extents - surface is too big to have a lightmap
material JUNGLE/BLENDROCKWALLTOGRASS_JUNGLE around point (-4853.5 -671.5 -194.0)
(dimension: 0, 133>126)
** Executing...
** Command: "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Backup Folders\Documents\Tf2 maps\Mapping\jungletemple\temple8"
Valve Software - vvis.exe (Apr 29 2015)
fastvis = true
8 threads
reading c:\backup folders\documents\tf2 maps\mapping\jungletemple\temple8.bsp
Error opening c:\backup folders\documents\tf2 maps\mapping\jungletemple\temple8.bsp
** Executing...
** Command: "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Backup Folders\Documents\Tf2 maps\Mapping\jungletemple\temple8"
Valve Software - vrad.exe SSE (Apr 29 2015)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[37 texlights parsed from 'lights.rad']
Loading c:\backup folders\documents\tf2 maps\mapping\jungletemple\temple8.bsp
Error opening c:\backup folders\documents\tf2 maps\mapping\jungletemple\temple8.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Backup Folders\Documents\Tf2 maps\Mapping\jungletemple\temple8.bsp" "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\temple8.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
I'm pretty sure this is my issue:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Bad surface extents point: -4415.261719 -1869.007813 -194.000000
Bad surface extents point: -5908.993652 -650.267822 -194.000000
Bad surface extents point: -5291.734375 525.988281 -194.000000
Bad surface extents point: -3798.011719 -692.730469 -194.000000
Bad surface extents - surface is too big to have a lightmap
material JUNGLE/BLENDROCKWALLTOGRASS_JUNGLE around point (-4853.5 -671.5 -194.0)
(dimension: 0, 133>126)
I have no idea how to fix it..I've tried hiding all my displacements and that didn't seem to fix it... Please help..I also loaded point file and get nothing, I removed some leaks and the sky box is fine. I can post the map DL if needed. It's..pretty tiny, I've only done the spawn area!
Here is my compile log:
** Executing...
** Command: "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Backup Folders\Documents\Tf2 maps\Mapping\jungletemple\temple8.vmf"
Valve Software - vbsp.exe (Apr 29 2015)
8 threads
materialPath: F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Backup Folders\Documents\Tf2 maps\Mapping\jungletemple\temple8.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/temple8/jungle/blendrockwalltograss_jungle_wvt_patch
Patching WVT material: maps/temple8/egypt/sand_grass_blend_02_wvt_patch
Patching WVT material: maps/temple8/egypt/sky_sand_waves_01_wvt_patch
Patching WVT material: maps/temple8/egypt/sand_floor_blend_03_wvt_patch
Patching WVT material: maps/temple8/nature/blendgroundtograss001b_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Backup Folders\Documents\Tf2 maps\Mapping\jungletemple\temple8.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Bad surface extents point: -4415.261719 -1869.007813 -194.000000
Bad surface extents point: -5908.993652 -650.267822 -194.000000
Bad surface extents point: -5291.734375 525.988281 -194.000000
Bad surface extents point: -3798.011719 -692.730469 -194.000000
Bad surface extents - surface is too big to have a lightmap
material JUNGLE/BLENDROCKWALLTOGRASS_JUNGLE around point (-4853.5 -671.5 -194.0)
(dimension: 0, 133>126)
** Executing...
** Command: "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Backup Folders\Documents\Tf2 maps\Mapping\jungletemple\temple8"
Valve Software - vvis.exe (Apr 29 2015)
fastvis = true
8 threads
reading c:\backup folders\documents\tf2 maps\mapping\jungletemple\temple8.bsp
Error opening c:\backup folders\documents\tf2 maps\mapping\jungletemple\temple8.bsp
** Executing...
** Command: "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Backup Folders\Documents\Tf2 maps\Mapping\jungletemple\temple8"
Valve Software - vrad.exe SSE (Apr 29 2015)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[37 texlights parsed from 'lights.rad']
Loading c:\backup folders\documents\tf2 maps\mapping\jungletemple\temple8.bsp
Error opening c:\backup folders\documents\tf2 maps\mapping\jungletemple\temple8.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Backup Folders\Documents\Tf2 maps\Mapping\jungletemple\temple8.bsp" "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\temple8.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
I'm pretty sure this is my issue:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Bad surface extents point: -4415.261719 -1869.007813 -194.000000
Bad surface extents point: -5908.993652 -650.267822 -194.000000
Bad surface extents point: -5291.734375 525.988281 -194.000000
Bad surface extents point: -3798.011719 -692.730469 -194.000000
Bad surface extents - surface is too big to have a lightmap
material JUNGLE/BLENDROCKWALLTOGRASS_JUNGLE around point (-4853.5 -671.5 -194.0)
(dimension: 0, 133>126)
I have no idea how to fix it..I've tried hiding all my displacements and that didn't seem to fix it... Please help..I also loaded point file and get nothing, I removed some leaks and the sky box is fine. I can post the map DL if needed. It's..pretty tiny, I've only done the spawn area!