Spawn Problem

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Juice

L4: Comfortable Member
Feb 17, 2008
176
8
My problem is that blue spawns in the original spawn, and red spawns in their original spawn (which they stay the whole map). After the payload captures the first capture point, instead of blue spawning in the new room, red is, and blue is left in the original spawn room with disabled teamspawns so they spawn ontop of eachother. How can I have blue switch rooms after capture?
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Weird. First double check the keyvalues of your spawns, make sure each one has the appropriate team and func_respawnroom settings. It sounds to me like you got your func_respawnroom settings mixed up. After the capture, make sure that the right ones get enabled and disabled.
 

Juice

L4: Comfortable Member
Feb 17, 2008
176
8
EDIT: Now i've redone it so that blue spawns right, but part of blue will spawn in the second point before its capped, how can I disable that room completely till its capped. I only have the teamspawns disabled and enabled and it isnt working.
 

MrStump

L1: Registered
Aug 23, 2008
21
2
EDIT: Now i've redone it so that blue spawns right, but part of blue will spawn in the second point before its capped, how can I disable that room completely till its capped. I only have the teamspawns disabled and enabled and it isnt working.

I'm not sure of the specific commands, but the basic premise is capturing a point activates a trigger. the second spawn room starts as "disabled" in its options. The trigger enables it, and more importantly, DISABLES the old spawn.
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
1. Name all your playerspawns in the first area "bluSpawn1" (or something like that that you will know what they are) and all spawns in blu's forward spawn something like "bluSpawn2"

2. set your team_control_point with the following outputs:
OnCap Team2 (this is blu, always) bluSpawn2 Enable
OnCap Team2 bluSpawn1 Disable

3. Enjoy!
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Fixed.

1. Name all your playerspawns in the first area "bluSpawn1" (or something like that that you will know what they are) and all spawns in blu's forward spawn something like "bluSpawn2"

2. set your team_control_point with the following outputs:
OnCap Team2 (this is blu, always) bluSpawn2 Enable
OnCap Team2 bluSpawn1 Disable

3. Profit!