From the HH test night:
This was fun, an interesting take on indoors combat with high ceilings. I think you mentioned the second stage wasn't quite ready that, but the issues with that should be obvious from the demo.
I really liked the verticality of it all, and the first point was very fun to fight on - it felt a bit like Badwater's second point, where you have to control the surrounding upper area to be able to cap the point way down below. The second point I'm a bit iffier on, especially as the BLU team is forced through these small doorways to get to it - they basically have the choice of coming through a choke, another choke, or come from underneath (which I rarely saw people do, though that might be lack of knowledge). Opening the doorways here might alleviate that a little - something like the big doorways on Gorge tends to make it feel a little less cramped when assaulting.
Good stuff, looking forward to future updates.