Why post that here
Cheers! I was worried about the openness and flatness, but I wanted to be sure it wasn't just me being paranoid. I have a few ideas on how I could vary the height and tighten up the gameplay spaces. And I might use the sniper balcony for something else, maybe an alternate route to the point through the windows so that route isn't limited to rocket jumpers and sticky jumpers.I just gave this a quick run-through and the first thing I noticed was that it's basically just various buildings peppered across relatively flat ground. You could add more height variation in the terrain instead of relying on multi-story buildings to provide that.
I also agree with those on the feedback page who said it's too open. If I were you, I'd watch the demo(s) and see which areas aren't used or fought in as much, scale them down, and try to redesign them as flanks instead of battle areas.
Lastly, that little balcony on each side doesn't feel like it offers much of an advantage (for snipers especially) because you walk out and are immediately faced with the wall of the cap point building. I didn't play the map with a full game so I'm not sure on that, though.
No-one in particular, though I used to have a friend whose mum was called Alison.Who is Alison !!! >:-(
No-one in particular, though I used to have a friend whose mum was called Alison.
It looks oddly more empty and less developed than your other maps, Mudpie.
Interesting ideas. I'll keep 'em in mind.
Gotta keep up my "giving maps human names" reputation. And thanks!Ah, I saw the name of the map and I thought, "I wonder if this is one of Ms. Mudpie's..."
Seriously, though, it looks pretty good.