US Gameday - Saturday April 11th

Egan

aa
Feb 14, 2010
1,375
1,720
Where:
TF2Maps.net Official US Server: usa.tf2maps.net:27015
Gameday Host: Egan


When:
Event will begin at:
Saturday, April 11th 2015 - 5:00PM EST
Click here for other Timezones
Time converter at worldtimebuddy.com

Map List: (Closed)
Time Played | Map Name | Author | Download | Thread | Notes

20|koth_frozenfountain_a6|Uncuepa| BSP | 24361 |
20|koth_zero_g_a13|absurdistof| BZ2 | 14810 |
30|pl_eclipse_a4|Flower_Shop_Guy| BZ2 | 24272 |
20|koth_amazing_b1|Another Bad Pun| BZ2 | 21410 |
20|ctf_rift_a12|Ynders| BZ2 | 24174 |near end
20|koth_knickpoint_b1|Limeaide| ZIP | 21100 |


Map Pack: Download.

Event Rules and Information (link)

Egan-Gameday Rules:
  1. If there's something specific you want feedback on in your map, write so a line below the rest of your submission, and I'll try to announce it sometime during the round. (Eg: Do the respawn times feel fair?)
  2. I'll keep playing maps past the end of the gameday as long as I feel like playing TF2 (usually at least 3 more maps from the end). If there is another VIP / Admin on then they can take my place as host, if they are available to do so.
  3. I'll only play 5cap maps for a maximum of 20 minutes because, partly having no experience in competitive, I don't enjoy them and they bore me out for the rest of the gameday.
 
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chemelia

yndersn't
aa
May 11, 2014
406
619
ctf_rift_a12

Download: Dropbox BZ2

Thread(Not updated yet): 24174

EDIT: I'd like it to be played near the end, as I tend to get much better feedback with a lower playercount for some reason.
 
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Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,844
EDIT: There is a new version of the map: koth_amazing_v1 Please play this one instead of b1!
DL
Thread isn't updated yet, but here's the link to it: thread
 
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Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
kz_callous2_a8 (24356)
Download (.bz2)

Notes:
  • Already uploaded
  • Has a point_servercommand (if that's an issue). Simply modifies some of the CTF stuff so I could have the flags function without the map auto-winning after 3 games, and disables CTF crits.
 

Egan

aa
Feb 14, 2010
1,375
1,720
  • Has a point_servercommand (if that's an issue). Simply modifies some of the CTF stuff so I could have the flags function without the map auto-winning after 3 games

I would say no to that part since the effect of modifying the server variable will linger on to the next series of maps, whatever they may be, for as long as the server is online (like, if we restarted the server before the next CTF map comes on then that would be one way to fix it, but I would prefer not to do that).

Yes, alternatively, I could put the command into the server.cfg file so that every time a map loads it resets the value, but #1: this could be an endless request from others through the 2000+ server variables and I don't want to clutter the server.cfg file, #2: this would only affect our servers - if any other server wanted to run your map it would change their values also (unless they did the same server.cfg thing).

I haven't tested it but I think you can use a tf_logic_hybrid_ctf_cp to get rid of the 'Playing to: 3' limit.
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
I would say no to that part since the effect of modifying the server variable will linger on to the next series of maps, whatever they may be, for as long as the server is online (like, if we restarted the server before the next CTF map comes on then that would be one way to fix it, but I would prefer not to do that).

Yes, alternatively, I could put the command into the server.cfg file so that every time a map loads it resets the value, but #1: this could be an endless request from others through the 2000+ server variables and I don't want to clutter the server.cfg file, #2: this would only affect our servers - if any other server wanted to run your map it would change their values also (unless they did the same server.cfg thing).

I haven't tested it but I think you can use a tf_logic_hybrid_ctf_cp to get rid of the 'Playing to: 3' limit.

Ah, well I can go and fix that later on then and have a version without a point_servercommand. If I'm to have this fixed could I still have that position in the gameday or will it be whatever place when I have the download?

I also need to find a solution to not having cap crits too. I believe Donut did something to have flags recognised by another entity in ctf_infiltration but I'm not entirely sure what/how
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898

Egan

aa
Feb 14, 2010
1,375
1,720
Post Mortem for Saturday, April 11th 2015
Map Name | Feedback Link

koth_frozenfountain_a6| Feedback
koth_zero_g_a13| Feedback
pl_eclipse_a4| Feedback
koth_amazing_b1| Feedback
ctf_rift_a12| Feedback
koth_knickpoint_b1| Feedback
kz_callous2_a8b| Feedback

pl_tanker_a9a| Feedback
pl_crevice_a14| Feedback

To play:
  • pl_crevice_a14

Feedback pages have links to associated demos.
 
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