CP Grassroots

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
Interesting use of water and angled geometry. I hope this fares well come Gameday! :)

You may, however, want to remove the ammo packs at the corners of the second point. They look a bit odd, and it's tedious to have to walk around a small location just to get supplies that really should be in one place.
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
Where's the grass?

Oh it's there, you just have to use your imagination!

tumblr_llzhibqYZq1qgcyhl.jpg


If you can't detail it, get someone else to do it for you!

I haven't been mapping for very long, I shall tough it out and learn!

Interesting use of water and angled geometry. I hope this fares well come Gameday! :)

You may, however, want to remove the ammo packs at the corners of the second point. They look a bit odd, and it's tedious to have to walk around a small location just to get supplies that really should be in one place.

Thanks! And yeah I think I will, I just thought that the point needed an item of some kind, but i see how it looks cluttered and out of place.
 
Last edited:

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
Updated to A2! Thanks to KubeKing4556, Ms. Mudpie and Smiley for helping me along!

A2
-Moved ammo from the edges of the second point to the top of the jump pad.
-Made the wall at second higher to discorage jumpers.
-Fixed Red forward spawn sometimes spawning Blu players.
-Fixed janky areaportals.
-widened the ramp on second, moving the health packs by proxy.
-removed a wall in the mid to second connector.
-tweaked jump pad
-added roofs to the hut on second
-made displacements more manuverable
-enlongated ramps to the hut on second
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
A3b
-Lowered small hp and ammo pack blocks at mid
-Illuminated mid CP
-Heightened skybox @ mid
-Added a window to mid-2nd connector
-Removed previous way to balcony on last as it was convoluted and hard to push into
-Added new pathway to balcony from second, connecting from hut
-Added a window and slope to the right entrance to last
-Elongated edge of mid forward spawns