CP_Steel Prefab?

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JMaxchill

L5: Dapper Member
Jan 21, 2015
215
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I've tried searching for it but I can't find a 5cp A/D prefab a la Steel. Should I just make it myself or am I being an idiot?
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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Actually, I might make a cp_steel prefab, as I'm working on a Steel-style map now, and I just about have all of the entities set up. Don't count on it, though.
 

Megascatterbomb

L1: Registered
Jul 9, 2014
21
6
Actually, I might make a cp_steel prefab, as I'm working on a Steel-style map now, and I just about have all of the entities set up. Don't count on it, though.
Actually i'd recommend having the CP HUD like this

E
A B C D

That way people won't get confused. Im working on a steel like map as well. If you want any assistance feel free to PM me :D

EDIT: That E is supposed to be between and above B and C. :/
 
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Anreol

L2: Junior Member
Feb 21, 2015
60
273
Now everyone wants a prefab of CP_Steel
And yes, i need one too. And if someone creates it, plz tell how to I/O a point to a door...
Plz Steel maps are the future.
 

Kube

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Aug 31, 2014
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I might post what I have now for the prefab when I get the chance, but it probably won't include alternate player spawns. Once I eventually do finish the map, I hope to complete it.
 

Kube

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Aug 31, 2014
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You can just decompile cp_steel and check out their logic setup. That's the surest way to get it right.

Did that for the prefab. Actually, if you look into the decompiled version of Steel, there are a bunch of logic setups that you wouldn't expect to be there (such as [I'm paraphrasing] "superawesomerailings" and "dishturn"). They don't really get in the way of copying what you need to copy, but I might take a closer look to see what exactly is going on.
 

killohurtz

Distinction in Applied Carving
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Feb 22, 2014
1,016
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Did that for the prefab. Actually, if you look into the decompiled version of Steel, there are a bunch of logic setups that you wouldn't expect to be there (such as [I'm paraphrasing] "superawesomerailings" and "dishturn"). They don't really get in the way of copying what you need to copy, but I might take a closer look to see what exactly is going on.

Those extra outputs are for changing things such as doors, signs, spawns, and the bridges at E when points are captured. If you can pick them out, you don't need to copy them, but you'll probably want similar outputs in your own map.
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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Those extra outputs are for changing things such as doors, signs, spawns, and the bridges at E when points are captured. If you can pick them out, you don't need to copy them, but you'll probably want similar outputs in your own map.

chill-bro-i-got-this.jpg
 

killohurtz

Distinction in Applied Carving
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Feb 22, 2014
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Well, excuse me for adding some helpful information that you conveniently omitted :glare: