- Jun 14, 2014
- 9
- 0
G'day ladies and Gentlemen,
today I did an attempt in porting maps from the Goldsource engine over to the source engine (to be precise: Deathmatch classic to TF2, just for the sake of, well "science" - who doesn't want to be a scientist nowadays?).
Everything went pretty smooth, groovy and well, till I hit the compile button
See spoiler for Compile Process Log
http://gyazo.com/9521134ab3f784cbb1a827322dec9549
I am aware that the map consists out of many, many (probably unnecessary brushes), it also appears that converting HL1 to HL2 maps is pretty problematic as far as I know
But so far I've tried the following things
->func_detailing the crap out of brushes (still getting BSP Node warnings)
->Looking for microbrushes (without any succes)
->Fixed all problems (Alt+P thing; still error'd)
->Been looking for leaks (no leaks could be found)
->Been tracing down some of the coordinates in the compile log (coordinates lead to nothing - nothing can be found at the borders of Hammer's grid)
I'm getting a bit in a state of desperation, as I don't know how to get to the core of the problem.
Hypothesis: Goldsource maps are buggy and probably need to be converted with more care :blush:
today I did an attempt in porting maps from the Goldsource engine over to the source engine (to be precise: Deathmatch classic to TF2, just for the sake of, well "science" - who doesn't want to be a scientist nowadays?).
Everything went pretty smooth, groovy and well, till I hit the compile button
See spoiler for Compile Process Log
Code:
** Executing...
** Command: "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "C:\(not of great importance)\Desktop\Quake to Source\dmc_bloodrun_tf_a1.vmf"
Valve Software - vbsp.exe (Mar 30 2015)
4 threads
materialPath: D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\tf\materials
Loading C:/(not of great importance)\Desktop\Quake to Source\dmc_bloodrun_tf_a1.vmf
Brush 114, Side 1: mirrored plane
Brush 114: bounds out of range
Brush 114: bounds out of range
Patching WVT material: maps/dmc_bloodrun_tf_a1/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5Brush 114: WARNING, microbrush
...6...7...8...9...10 (1)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 16392.000000, 65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 0.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 16392.000000, 65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 13312.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 13312.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 15360.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 16384.000000, 65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 16384.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 16384.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 16384.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 16384.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 15360.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 15360.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 14336.000000, 65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 14336.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 14336.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 14336.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 14336.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 13312.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 13312.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 15360.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 15360.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 16384.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 15360.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 15360.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 16384.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 16384.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 16384.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 16384.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 15360.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 15360.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 15360.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 13312.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 14336.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 13312.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 13312.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 15360.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 14336.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 14336.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 14336.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 13312.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 13312.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 13312.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 9216.000000, 65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 11264.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 12288.000000, 65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 12288.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 12288.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 12288.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 12288.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 11264.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 11264.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 10240.000000, 65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 10240.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 10240.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 10240.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 9216.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 9216.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 9216.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 13312.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 11264.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 12288.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 11264.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 11264.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 13312.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 12288.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 12288.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 12288.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 11264.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 11264.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 11264.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 9216.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 10240.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 9216.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 9216.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 11264.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 10240.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 10240.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 10240.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 9216.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 10240.000000, 65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 9216.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 5120.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 5120.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 7168.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 9216.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 8192.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 8192.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 8192.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 8192.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 7168.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 7168.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 6144.000000, 65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 6144.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 6144.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 6144.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 6144.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 5120.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 5120.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 7168.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 7168.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 8192.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 7168.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 7168.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 8192.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 8192.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 8192.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 8192.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 7168.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 7168.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 7168.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 5120.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 6144.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 5120.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 5120.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 7168.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 6144.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 6144.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 6144.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 5120.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 5120.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 5120.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 5120.000000, 65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 4096.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 4096.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 4096.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 4096.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 3072.000000, 65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 4096.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 5120.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 4096.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 4096.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 4096.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 4096.000000, 65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2048.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 2048.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 2048.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 2048.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 2048.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 2048.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1032.000000, 1024.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: SOHO/STREETFLOOR003, near (1024.000000, 1024.000000, 65535.996094))
** Executing...
** Command: "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\tf" -fast "C:\(not of great importance)\Desktop\Quake to Source\dmc_bloodrun_tf_a1"
Valve Software - vvis.exe (Mar 30 2015)
fastvis = true
4 threads
reading c:\(not of great importance)\desktop\quake to source\dmc_bloodrun_tf_a1.bsp
reading c:\(not of great importance)\quake to source\dmc_bloodrun_tf_a1.prt
LoadPortals: couldn't read c:\(not of great importance)\desktop\quake to source\dmc_bloodrun_tf_a1.prt
** Executing...
** Command: "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\tf" -noextra "C:\(not of great importance)\Desktop\Quake to Source\dmc_bloodrun_tf_a1"
Valve Software - vrad.exe SSE (Mar 30 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[37 texlights parsed from 'lights.rad']
Loading c:\(not of great importance)\desktop\quake to source\dmc_bloodrun_tf_a1.bsp
Setting up ray-trace acceleration structure... Done (0.89 seconds)
1842 faces
2 degenerate faces
169283 square feet [24376814.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1840 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
17684 patches after subdivision
0 direct lights
BuildFacelights: 0 warning - face vectors parallel to face normal. bad lighting will be produced
...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 1325220, max 346
transfer lists: 10.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
FinalLightFace: 0 warning - face vectors parallel to face normal. bad lighting will be produced
warning - face vectors parallel to face normal. bad lighting will be produced
SampleRadial: Punting, Waiting for fix
... warning - face vectors parallel to face normal. bad lighting will be produced
warning - face vectors parallel to face normal. bad lighting will be produced
1...2...3...4...5...6...7.. warning - face vectors parallel to face normal. bad lighting will be produced
.8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 580/8192 6960/98304 ( 7.1%)
brushsides 3928/65536 31424/524288 ( 6.0%)
planes 1508/65536 30160/1310720 ( 2.3%)
vertexes 3331/65536 39972/786432 ( 5.1%)
nodes 1225/65536 39200/2097152 ( 1.9%)
texinfos 156/12288 11232/884736 ( 1.3%)
texdata 20/2048 640/65536 ( 1.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1842/65536 103152/3670016 ( 2.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1240/65536 69440/3670016 ( 1.9%)
leaves 1227/65536 39264/2097152 ( 1.9%)
leaffaces 2231/65536 4462/131072 ( 3.4%)
leafbrushes 1087/65536 2174/131072 ( 1.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 14146/512000 56584/2048000 ( 2.8%)
edges 8632/256000 34528/1024000 ( 3.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 242/32768 2420/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4353/65536 8706/131072 ( 6.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 450980/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 81021/16777216 ( 0.5%)
entdata [variable] 3473/393216 ( 0.9%)
LDR ambient table 1227/65536 4908/262144 ( 1.9%)
HDR ambient table 1227/65536 4908/262144 ( 1.9%)
LDR leaf ambient 594/65536 16632/1835008 ( 0.9%)
HDR leaf ambient 1227/65536 34356/1835008 ( 1.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 407/0 ( 0.0%)
physics [variable] 195678/4194304 ( 4.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5559
Writing c:\(not of great importance)\desktop\quake to source\dmc_bloodrun_tf_a1.bsp
9 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\(not of great importance)\Desktop\Quake to Source\dmc_bloodrun_tf_a1.bsp" "D:\Games\SteamLibrary\SteamApps\common\Team Fortress 2\tf\maps\dmc_bloodrun_tf_a1.bsp"
I am aware that the map consists out of many, many (probably unnecessary brushes), it also appears that converting HL1 to HL2 maps is pretty problematic as far as I know
But so far I've tried the following things
->func_detailing the crap out of brushes (still getting BSP Node warnings)
->Looking for microbrushes (without any succes)
->Fixed all problems (Alt+P thing; still error'd)
->Been looking for leaks (no leaks could be found)
->Been tracing down some of the coordinates in the compile log (coordinates lead to nothing - nothing can be found at the borders of Hammer's grid)
I'm getting a bit in a state of desperation, as I don't know how to get to the core of the problem.
Hypothesis: Goldsource maps are buggy and probably need to be converted with more care :blush: