PLR Big Crackrack

PossessedInkieShark

L3: Member
Mar 27, 2015
113
32
Big Crack

plr_bigcrack is my first actual attempt at a proper Team Fortress 2 map. Very small, not very detailed, focusing on gameplay atm.

Thanks to A Boojum Snark and his overly useful pack, because getting the crossing working was too hard...

Set in a ravine, you push a cart up a hill, and throw it down into a ravine, what more can I say?
Health and Ammo are plentiful, I've tried my best to make sure it isn't overpowered for one or two classes.

Also, if I messed up anything on the uploading and the making new thread part, sorry. I'll get better at it.

Todos for next update:
Fix sightlines 75%, need to find more
Add building over ravine around the centre.
 
Last edited:

Uncuepa

aa
Oct 25, 2014
793
1,159
not very detailed, focusing on gameplay atm.
I know dev textures are horrible to look at, but please, alpha 1. Give me time.

We're not shy to this, this is standard for a new map.

The map has great creative strength, but the sightlines are pretty bad. Think about adding a big building over the big crack to add more variation and to break some of the sniper bias.
 

Uncuepa

aa
Oct 25, 2014
793
1,159
Over the whole ravine, or just one side?

cfe5c89a95.jpg


Could be like a tower, stretched over the centre of the ravine
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
What's up with the thread name?
 

obsidiian

L1: Registered
Jul 6, 2013
40
5
I would recommend changing some of the dev to red and blue to make it easier to tell which side is which. I also think that white/grey dev is a little easier on the eyes than orange but that's not a big deal.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
For some reason my computer though it would be funny to add some extra letters on the front, and I can't figure out how to change it :|

You have to ask a mod to change your thread title.