Remake of 2 skillsets contest entry, MVM Callous in Norfolk Terrier's "Kamikaze" (KZ) gamemode. As an FYI I included KZ in the title as I have plans to make an MvM version of the remake as the original Callous was MvM too.
BLU must suicide into the chute at the end of the map 15 times to win the game, and RED must prevent them from doing so.BLU are also bumper cars. In A3 a capture point was added which is default owned by RED, in order for BLU to be able to suicide in the chute at the end, they must control the capture point. In A3, bumper cars were also replaced with grappling hooks (except for both teams), and spells were removed. In A5, grappling hooks were also removed, leaving the only gimmick as the gamemode. Grappling hooks are back as of A6, and custom HUD elements implemented. As of A8, I got the mode pretty much pinned down (or in my opinion so). No grappling hooks anymore, final decision.
I have and/or am planning to improve on the following from the original Callous:
And in the remake of Callous for KZ I tried to fix the following issues previous KZ maps had:
BLU must suicide into the chute at the end of the map 15 times to win the game, and RED must prevent them from doing so.
I have and/or am planning to improve on the following from the original Callous:
- Poor sightlines
- Bad brushwork/overall composition
- Bad waves (not applicable to KZ)
- Poor optimization
- "Boring" layout
And in the remake of Callous for KZ I tried to fix the following issues previous KZ maps had:
- Bonk! scouts and Dead Ringer spies being too easy
- Defending being far too hard (too many pits), or far too easy (not enough pits)
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