Need ideas for new map

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
make a map for TF2
they're always good
 

chemelia

yndersn't
aa
May 11, 2014
406
619
Do something different from the norm. Instead of making another koth, or single stage payload, or 5cp, make sd, or a/d ctf, or steel-style cp. After you choose a gamemode, use an interesting theme, like construction, or jungle, or autumn. This is usually my thought process when I want ideas. As for layout, it helps me to just play tf2. But while I'm doing it, pay attention to what you like, what you dislike, how certain things work, et cetera, then incorporate those things into your map.
 
Oct 6, 2008
1,947
445
I've started to see some space based maps - moonbase and losthorizon (my recent one) maybe if we do more of these valve will actually complete their models, etc. Plus there's a lot you can do outside of the box with a space theme - I put in low grav and teleporters for extra fun - go knock yourself.
 

PC's_Frank

L4: Comfortable Member
Aug 29, 2012
178
24
I'd say arctic, but with the classic tf2 spytech twist to it, featuring a front area that looks like a normal building, the initial interior looking normal, but all of it is concealing a hidden high tech base!
 
Oct 6, 2008
1,947
445
I'd say arctic, but with the classic tf2 spytech twist to it, featuring a front area that looks like a normal building, the initial interior looking normal, but all of it is concealing a hidden high tech base!

Sounds like a Dr. Who tardis - have players spawn in one part of the map seeing the outside of it when they walk in they teleport into the main base.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
The bases in Well are actually bigger on the inside; they accomplished it by hiding the biggest room behind the skybox brushes and making sure there are enough twists in the hallways that it never renders from outside.
 

JMaxchill

L5: Dapper Member
Jan 21, 2015
215
69
The bases in Well are actually bigger on the inside; they accomplished it by hiding the biggest room behind the skybox brushes and making sure there are enough twists in the hallways that it never renders from outside.

Stealing this :p
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
Make a ctf with a brief case that hurts you slowly.
Also it has a face just like in your avatar.
 

Anreol

L2: Junior Member
Feb 21, 2015
60
273
A plr map, like a normal one, but the bombs go automatically to the end, like overtime on nightfall.
You can push the bomb to go faster, or block the enemy bomb and stop it.
Because some plr maps never ends...
(*cough* Like Hightower *cough*)
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
asymmetrical 5CP map. Never seen it done.
 
Last edited:

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Big Foggy map where ya can't see anything near ya, and ya have to guess where the enemies are at! :T

No, no...

A map in complete darkness!

And you navigate by looking for muzzle flashes!
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
I wish people did more with the Egypt theme. Oasis' are restricting by design but give an interesting challenge. Clever use of height variance could make it work.

I'm trying to get a koth & arena map going with that theme in mind.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
Make a KOTH\PL hybrid map where the cart moves forward when BLU caps the CP, but moves back when RED has it.