Does static lighting use the TF2 lightwarp?

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
Something I've always wondered — the edges of shadows in a lot of TF2 maps, at least outdoors, always seem to have a slight reddish tint to them. Is VRAD for TF2 actually hard-coded to use the pyro_lightwarp when it runs, or something?
 

henke37

aa
Sep 23, 2011
2,075
515
It could be as simple as VRAD actually using the color of the texture the trace hits. Red surfaces reflect red light and so on.