-Maybe you accidentally put those prop to no shadow mode?-
-It's a checkbox that you see if you double click.-
You need to compile with -staticproppolys. Lighting on static props is calculated using the collision mesh by default, and collisions on those trees is just around the trunk, not the branches/leaves.
Thanks for using my HUD btw
You need to compile with -staticproppolys. Lighting on static props is calculated using the collision mesh by default, and collisions on those trees is just around the trunk, not the branches/leaves.
Thanks for using my HUD btw
Okay so after doing it, it didn't work :c
Would it have anything to do with no lightsource being set?
You see that strange shadows on the grass? That's caused by using displacements incorrectly. When turning faces into displacements, make sure only faces which are visible are selected. If you select all faces of a brush then you have a lot of unneeded displacements underground which are still rendered.
To fix this, select all unneeded displacements, and choose "destroy" at the displacement tool
Might also be the case because of VIS being set to fast. Can't remeber if fast VIS or RAD does that.
To the props: What entity are you using to place the models? If you want the good shadows you need to use prop_static, which you should use in every case except when you need the prop to dynamicly change. (In which case you use a prop_dynamic.)
You see that strange shadows on the grass? That's caused by using displacements incorrectly. When turning faces into displacements, make sure only faces which are visible are selected. If you select all faces of a brush then you have a lot of unneeded displacements underground which are still rendered.
To fix this, select all unneeded displacements, and choose "destroy" at the displacement tool