export for testing

MoonFox

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Mar 17, 2015
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I am trying to get a custom export file for my map Navajo; and I want to test something in the level design; how would I go about make a testable version of the map

(and what tools should I use)

oh and another note; could anyone help me with my testing? (map is not in a playable phase; I just want to make sure some aspects are not in a broken state)
 
Last edited:

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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I am trying to get a custom export file for my map Navajo; and I want to test something in the level design; how would I go about make a testable version of the map

(and what tools should I use)

oh and another note; could anyone help me with my testing? (map is not in a playable phase; I just want to make sure some aspects are not in a broken state)

To export the file, just compile and use the .bsp. Here are the rules for Gamedays, which are events where maps are tested.

Hope this helped! :)
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
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74
To export the file, just compile and use the .bsp. Here are the rules for Gamedays, which are events where maps are tested.

Hope this helped! :)

it may have, not sure. though what I wanted to test was a mix between class roles (in current alpha build), and can a sniped be damaged if crouched behind one of the walls of the sniper towers, if he is shot at by an enemy sniper in the opposite sniper tower.
 

killohurtz

Distinction in Applied Carving
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Feb 22, 2014
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While in Hammer, simply hit F9 to bring up the run map dialog, and from there you can start the compile process. As long as the "don't run game after compiling" box is unchecked, TF2 will automatically launch and load your map when it's finished.

If the compile fails, or you notice something wrong with the map, you can check the compile log here to find the problem.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
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I guess the better question now is (I always compile when I do f9), where is the BSP
 

killohurtz

Distinction in Applied Carving
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Feb 22, 2014
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It'll be dumped in the maps folder of your game files (C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps).

Also, if you want to test for class balance, the best thing to do is just make something. Don't worry about perfection and just get your map to a playable state. Then you can submit it to a gameday and the players will find those problems for you!
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
It'll be dumped in the maps folder of your game files (C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps).

Also, if you want to test for class balance, the best thing to do is just make something. Don't worry about perfection and just get your map to a playable state. Then you can submit it to a gameday and the players will find those problems for you!

alright, thanks; i'll keep working on it. though I don't like doing my rendering because it takes up about 70% of my computer RAM