What's the difference between an animated door and a non-animated one?

Géza!

L4: Comfortable Member
May 12, 2008
183
40
We all know and love the big garage-esque industrial slide doors of TF2. The props themselves come in the "prop_dynamic with opening/closing animations playing according to the invisible brush entity" as well as the simplistic "parent the door model to the brush entity inside the static doorframe" flavour.... My only question is, why? What are the functional differences between the two? When to use one over the other and for what purpose?
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
The animated prop is good for situations in which there is something immediately above it (windows, the ceiling, another door etc), so if you have a prop parented to the func_door, it'll block the passage (or stick out of the roof) every time it's opened.

Besides that, there isn't really any functional difference, although using the animated prop means using fewer entities.
 
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Géza!

L4: Comfortable Member
May 12, 2008
183
40
That's quite logical. Now my only problem is: Why would anyone use the pranted version with all its downsides of, uh, two?
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
They're simpler and you don't need to match the door speed to the animation speed.
 

Géza!

L4: Comfortable Member
May 12, 2008
183
40
They're simpler and you don't need to match the door speed to the animation speed.

Whoops, the thought that one might want a slower/faster door than the animation didn't even occur to me. My bad :D
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
They're simpler and you don't need to match the door speed to the animation speed.
I don't see how this was ever really worth the bother given that they could just figure out the door speed and entity setup once and copypaste it whenever they need another one. But I'm just bitter because they never included an animated prop that didn't have to be anchored to a low ceiling.