func_flagdetectionzone not working

ades

L4: Comfortable Member
Jun 27, 2014
165
58
hello again this should be my final problem for this gamemode im working on.

so whats happening now is that everything worked so i copied it over to blu and changed some names and stuff and for some reason the flag detection zone will not let me cap the control point when i stand in it with the intelligence i have the FDZ output to

On Start Touch FLag > Trig_Cap_Blue_1 > Enable

but still it does nothing can anyone help me :\
 

chemelia

yndersn't
aa
May 11, 2014
406
619
From what I understand, you're trying to use func_flagdetectionzone to cap. func_capturezone is the entity for capture the flag capping. func_flagdetectionzone is used for the alarms in MvM if I remember correctly.
 

ades

L4: Comfortable Member
Jun 27, 2014
165
58
its also used to activate the lifts in doomsday
but what im trying to do here is cap a point to activate the capturezone but the capture point can only be unlocked if a player with the intel touches it which is where the flag detect trigger comes in you see it doesn't enable the capture point even though i put in the output labeled above