Having trouble with logic for a new map im making

ades

L4: Comfortable Member
Jun 27, 2014
165
58
hello everyone, im attempting to make a new map with a somewhat original game mode idea i wont go to deep into it but im having some problems, so the concept is the intel pickup zone is close to the spawn and not in the enemy intel room that's where the bomb drop off is but how can i make 2 capture zones where 1 can only pick up and 1 can only drop off?
 

ades

L4: Comfortable Member
Jun 27, 2014
165
58
the flag capture zone doubles as a pick up/drop off area i wanted to know if i could make it 2 brushes where 1 was pickup only and one was drop off only idk why but its hard to explain hopefuly you understand
 

henke37

aa
Sep 23, 2011
2,075
515
No, it does not double as a pickup point. That's just the flag entity.
 

ades

L4: Comfortable Member
Jun 27, 2014
165
58
so how do i make it so the forward intel pickup doesent allow the attackers to cap there?
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
If you were to look at the entity setup for normal CTF, you'd see that each one consists of a flag and one trigger. The flag itself functions as the pick up area, and the trigger is the drop off area.

Now if I read your original post right, you're trying to make a reverse CTF map. All you need to do is take those flag/capture zone pairs and switch them to the other side of the map. They are already coded to prevent capturing the flag at the same point it's picked up.
 

ades

L4: Comfortable Member
Jun 27, 2014
165
58
ooooooooooo thank you i thought the trigger was both and the flag was a model so that helped me aton