- Aug 29, 2008
- 57
- 6
Hey everyone, I'm new here. I'm making a ctf map and I'm in the optimization stage of it. I'm having problems with using hint brushes. I know the theory general theory behind them, but there's one thing I don't understand. I guess an illustration of my problem will make it more clear. So in the pics attached, the different colors are visleafs and the black lines are brush geometry. It's a pretty simple setup. The image with the blue visleaf in it is how the game sets it up by default. The other is how I would like my visleafs to be. I know that inserting a hint will make visleafs conform to the "cut" that you have made, but what if there is no place to cut? The existing visleafs' boundaries are already occupying spaces where I would make the cut. So how can I tell the game to just have one visleaf like the green one in the way that I want it without it being split in two? I'm sorry if my explanation is hard to understand, but I don't know how to word it otherwise. Hopefully the pics help. Anyone know how to deal with this?