- Nov 29, 2014
- 51
- 21
As this forum can be used for discussing maps as well as showing them in here, I'm pretty sure I'm legitimately able to post this without screenshots, etc..
(I will post screenshots, but only a little later, once I finish up my current editing and updating of the map)
Hi! This is my first map for TF2, but I intend to make it my best. That is of course, until I make another one later on!
It's not finished, but an early beta is up on a server I'm hosting (Early RB_Lab Map Testing Server is the name), so please, if you'd like to see the basic current layout, feel free to join it.
Here are some notes about the map currently:
I've realised through my friends while testing the current map that I've let it be almost a pyro heaven. I intend to fix it, very soon.
A massive gameplay fix is in order; the C robot and spawn location, along with the D robot location. They are really unbalanced, and I'm going to do something about it.
I'm adding a small tank-like thing in the B robot room that will be a way to put yourself out while on fire. It's a tank which will look like it has laboratory use, to fit the scene.
The whole map is going to be extended a little, between the C and D robots a little length will be added, to make room for a new underground tunnel starting near the lasers, and going under the spawn. This is to lower sentry effectiveness near the core (demo men can now plonk bombs up there safely), and also link up to make another flank route past the enemy spawn.
The A robot room will be thinned, and I will add a door on each side to the newly clear area on the main battlefield. This is part of the original map design I had.
Upstairs will be added to the rooves of the bases, with a small administrative-looking area and a sniper spot.
There is a hole above the exit of the maintenance vent in the red base, I'm going to fix that soon.
Another fix coming soon is the lighting, which isn't very good in some places.
I need to fix the blue lasers not disabling when every single robot is destroyed in the blue base.
I need to fix the re-supply cabinet in the red spawn.
That's about all for the RD_LAB map, and I'll update this post with changes and plans.
Feedback is required! (Not really, )
(I will post screenshots, but only a little later, once I finish up my current editing and updating of the map)
Hi! This is my first map for TF2, but I intend to make it my best. That is of course, until I make another one later on!
It's not finished, but an early beta is up on a server I'm hosting (Early RB_Lab Map Testing Server is the name), so please, if you'd like to see the basic current layout, feel free to join it.
Here are some notes about the map currently:
I've realised through my friends while testing the current map that I've let it be almost a pyro heaven. I intend to fix it, very soon.
A massive gameplay fix is in order; the C robot and spawn location, along with the D robot location. They are really unbalanced, and I'm going to do something about it.
I'm adding a small tank-like thing in the B robot room that will be a way to put yourself out while on fire. It's a tank which will look like it has laboratory use, to fit the scene.
The whole map is going to be extended a little, between the C and D robots a little length will be added, to make room for a new underground tunnel starting near the lasers, and going under the spawn. This is to lower sentry effectiveness near the core (demo men can now plonk bombs up there safely), and also link up to make another flank route past the enemy spawn.
The A robot room will be thinned, and I will add a door on each side to the newly clear area on the main battlefield. This is part of the original map design I had.
Upstairs will be added to the rooves of the bases, with a small administrative-looking area and a sniper spot.
There is a hole above the exit of the maintenance vent in the red base, I'm going to fix that soon.
Another fix coming soon is the lighting, which isn't very good in some places.
I need to fix the blue lasers not disabling when every single robot is destroyed in the blue base.
I need to fix the re-supply cabinet in the red spawn.
That's about all for the RD_LAB map, and I'll update this post with changes and plans.
Feedback is required! (Not really, )
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