Payload Model advice and other help

Oct 6, 2008
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I've been thinking of two ways to end off my payload map:

1. Cart falls in and boom, or
2. Looking at the picture below, I was thinking of having the cart transport the power ball to the endpoint into a cart holder. The Powerball would then drop down through the center of the cart (since it's hollow) into the pit and then the boom. If you look at the cart - how would you like to see it modified since currently there is a floorplate on the bottom of it that the ball would have to go through in it's current state:
lost-finalpayloadmodel.jpg



How to I rotate a door? Currently, it rotates sideways (when looking at it in game) in an arch but I can't get it to rotate verticle on a corner. I also can't get it to stop and only need it to go 45-90 degrees.
 
Oct 6, 2008
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445
You rotate it the other ways using the Flags in hammer. There are options for XZY.

is that using the top view?

Was also thinking of transitioning the screen to all white when the boom happens but no idea how to do it.
 
Last edited:
Oct 6, 2008
1,947
445
Yep that's kinda the thing I wanted to do - a big boom with a white out of the screen like a nuke going off - everything fades to white - heck if I want to be creative when it goes white I could teleport everyone to one white room with a sound track - "Welcome to heaven! Wait a minute! You belong in that other palce!" activate new teleport to a dark room filled with fire and brimstone!