Hello, I am very new to mapping, and I would like to make a payload map with the new environment VALVe released with the heavy pack.
But I have ran into a few problems and misunderstandings, and I hope you can help.
1. In arena_lumberyard there a loads of grass sprites on the grassy areas of the blend texture, I don't get these in my test map, do I have to do them manually or are they automated? :mellow:
2. When looking at the payload tutorial on the Developer wiki, there is this bit I do not understand.
What do they mean by this? :blink:
3. This may be unrelated but, what the hell are the hint and skip textures all about? I looked them up on the wiki and then it says about "VisLeafs" or "Leafs", what are those in simple speak? :huh:
I hope answering these questions are not too much trouble. :blush:
But I have ran into a few problems and misunderstandings, and I hope you can help.
1. In arena_lumberyard there a loads of grass sprites on the grassy areas of the blend texture, I don't get these in my test map, do I have to do them manually or are they automated? :mellow:
2. When looking at the payload tutorial on the Developer wiki, there is this bit I do not understand.
Create a brush the same size of the payload model, but using the tools/toolsclip texture and make it a func_tracktrain. The train needs to be pointing right on the top view for the engine to automatically orientate the train correctly in game. Name this brush Bomb_Train.
What do they mean by this? :blink:
3. This may be unrelated but, what the hell are the hint and skip textures all about? I looked them up on the wiki and then it says about "VisLeafs" or "Leafs", what are those in simple speak? :huh:
I hope answering these questions are not too much trouble. :blush: