The 2015 72hr Winter Special! - 2nd VOTING THREAD

Status
Not open for further replies.

Geit

💜 I probably broke it 💜
aa
May 28, 2009
598
1,161
The 2015 72hr Winter Special!
Jan 23rd @ 9PM GMT to Jan 26th @ 9PM GMT
Rules and Regulations | Upload Thread | Voting Thread

1st Stage Results
The first stage of voting has finished, and the 15 finalists have been selected. The servers have been updated with new rotations. I've played all of the finalists and am very impressed by the quality and scope of some of the entries - I wish everyone who has a map in the finalists pool luck, and hope everyone else enjoys the entries as much as I have!

plr_bien_72_b1
cp_ankh_72_a4
pl_gracehill_72_a2
sd_defusal2_72
sd_sabotage_72_a6
cp_twotower_72_a4
plr_hothouse_72
pd_egan_72_a5
koth_mannieval_72_a5
plr_split_72_a5
koth_centrifuge_72_a4a
pl_tanker_72_a5
arena_aerial_72_b2
ctf_ynders_72_a6
pl_7244896_72_a4

You can find the results spreadsheet here:
http://eu.tf2maps.net/results.xlsx
http://eu.tf2maps.net/results.pdf

2nd Stage Voting
For the 2nd stage of voting - it'll work similarly to the previous 72hr contest, although with a slight twist. Play all the maps in the finalist pool, pick the 3 that you think deserve to win, and then rank them from "best" to "worst" along with a short summary of *why* you feel it should win. Please don't vote for yourself in this round. For example:

1. cp_gravelpit
I like the pyramid CP gamemode, and this is a fun take on it!
2. cp_dustbowl
I enjoy a ridiculous amount of demospam.
3. pl_badwater
payload perfection
When the voting period ends on Monday the 23rd of February, the votes will be tallied as follows:
  • The highest ranked map in your vote will receive 3 points, and each successive map after that will receive 1 point less, to a minimum of 0 points
  • Maps will be sorted by amount of overall points, with the highest receiving first place and so on.

Voting ends on Monday, February 23rd at 9PM GMT
 
Last edited:

Waffe

L5: Dapper Member
Dec 2, 2012
230
203
Votes so far:

1st. koth_centrifuge_72_a4a: Tons of fun as any class. Layout is somewhat simple yet solid. I've never not had fun on this.
2nd. sd_defusal2_72: I disliked this map during the first stage. Playing it some more has completely turned me around. Great gamemode and tons of fun! I love the cat-and-mouse action when running away with the bomb.
3rd. plr_bien_72_b1: Fun. And it's plr so that's a big deal! I like the train mechanic

Honorable mentions:

arena_aerial_72_b2: Tons of fun. Arena on a gimmicky map is annoying tho.
pl_gracehill_72_a2: First and last was ass. Otherwise very enjoyable
cp_twotower_72_a4: It's allright. Good layout and stuff. Okay fun.

Map name|Played|Comments
arena_aerial_72_b2 |Yes|Love the style, very fun with soldier/demo
cp_ankh_72_a4 |My map|The respawn and cap times were definitely off...
| |Will be working on this in the future. I must make big changes around B and C
cp_twotower_72_a4 |A bit|Need to play this more.
ctf_ynders_72_a6 |A bit|It's allright. Feels a bit prop-/brush-spammy
koth_centrifuge_72_a4a |Yes|Very fun. Definitely a vote of mine
koth_mannieval_72_a5 | Not enough |Need to play this more.
pd_egan_72_a5 |Yes|Gamemode is a bore, map is meh. Sorry
pl_7244896_72_a4 |A bit|Need to play this more.
pl_gracehill_72_a2 |Yes|I like the clean look. Gameplay-wise allright
pl_tanker_72_a5 |Too much|Okay/10. The map is allright until last. Overscaled.
| |I like the one-way door at last (which might be a bug)
plr_bien_72_b1 |Yes|It's quite fun, and that's an achievment for a plr map. Bit stalematey
plr_hothouse_72 |Yes|I like this one as well. I like that the cart goes by spawn, but after that,
| |you've already technically lost
plr_split_72_a5 |Yes|Another okay/10 map. Last stage was always a roll.
sd_defusal2_72 |Yes|Was fun on a full-ish server. I like the gamemode
sd_sabotage_72_a6 | No |Need to play this more.

here's the table code:

[noparse]
Map name|Vote|Comments
arena_aerial_72_b2 |No|<none>
cp_ankh_72_a4 |No|<none>
cp_twotower_72_a4 |No|<none>
ctf_ynders_72_a6 |No|<none>
koth_centrifuge_72_a4a |No|<none>
koth_mannieval_72_a5 |No|<none>
pd_egan_72_a5 |No|<none>
pl_7244896_72_a4 |No|<none>
pl_gracehill_72_a2 |No|<none>
pl_tanker_72_a5 |No|<none>
plr_bien_72_b1 |No|<none>
plr_hothouse_72 |No|<none>
plr_split_72_a5 |No|<none>
sd_defusal2_72 |No|<none>
sd_sabotage_72_a6 |No|<none>
[/noparse]
 
Last edited:

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
That isn't nearly long enough! I have only a few days to play them before then :(

For clarity: I have 3 of those days available, except those 3 days fall over the Valentines day weekend, and guess who has a lady that doesn't play TF2?
 
Last edited:

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
Map name|Played|Comments
arena_aerial_72_b2 |No|<none>
cp_ankh_72_a4 |No|<none>
cp_twotower_72_a4 |No|<none>
ctf_ynders_72_a6 |No|<none>
koth_centrifuge_72_a4a |No|<none>
koth_mannieval_72_a5 |No|<none>
pd_egan_72_a5 |No|<none>
pl_7244896_72_a4 |No|<none>
pl_gracehill_72_a2 |No|<none>
pl_tanker_72_a5 |Yes|+It's great to see how this map has improved
||+It's a lovely simple payload map, and i really like the finale
||-A bit too simple in places
plr_bien_72_b1 |Yes|+I really like this as a twist on plr.
||-It loses the competitive knife-edge finale of hightower etc.
||-i'm not sure how the train-hits-cart thing works and i think the map loses out by having the finales apart
||+Then again, thats what makes it so creativ.
plr_hothouse_72 |-|+Best map, wins everything
plr_split_72_a5 |No|<none>
sd_defusal2_72 |Yes|+Its a really well-done new gamemode.
||+difficult to judge layout for a new maps, but i think it really wrks.
||-I think some elements could be waay clearer
sd_sabotage_72_a6 |No|<none>

And yeah, I'd much prefer to see an extention on that time, if only until the following monday to give us an extra weekend.

Votes:

1) Defusal
2) Bien
3) Tanker
 
Last edited:

Tekku

aa
Aug 31, 2008
723
873
1. sd_defusal2_72 - A really unique and well executed gamemode, and well designed map. Some people were however getting confused a bit by the gamemode, however, that could easily be fixed by some more explanation of objectives. FUN FUN FUN (Yui approved?) Honestly, if I could, I'd give all my 6 points to this.

2. cp_ankh_72_a4 - Overall an all right map, definitely fun to play on despite the fact that point B was kind of a boring in my opinion, and point C was a bit hard to attack when the red team has set up a sentry nest. However, despite that it still nets a 2nd from me.

3. pl_gracehill_72_a2 - Definitely the most fun push a cart related map in this contest, first few areas are quite neat and interesting to fight in, however the last point is really the biggest let down, as it is almost impossible for red team to access the point after blue has pushed up the ramp thingie. Also, as a super annoying mini-sentry spammer, I found that it is quite easy to avoid enemy lines and just build a base in the last cap area.

My final choices with short comments
 
Last edited:

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
My choices thus far. Subject to change. I'll add comments later.

1. cp_twotower

2. sd_defusal2

3. pl_tanker
 
Last edited:

chemelia

yndersn't
aa
May 11, 2014
406
619
1. pd_egan_72_a5
Awesome gamemode/gimmick, lots of fun to play.

2. pl_gracehill_72_a2
Felt really smooth and balanced, perfect balance of indoor and outdoor areas.

3. pl_7244896_72_a4
Tons of fun payload, with very clear battle areas, each unique and interesting.

:p

Runners up:
plr_hothouse
sd_sabotage
sd_defusal2
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
1. sd_defusal2_72 very interesting take on the SD gamemode, very well developed for a 72hr map
2. ctf_ynders_72_a6 i love this map, it's nicely balanced and i ennjoy playing on it
3. pd_egan_72_a5 i love the pd gamemode but there's problems with this map, great work for 72hrs though
:>
 

norfolk

aa
Jan 18, 2014
209
362
1. plr_bien - really fun to play, makes payload race good again.

2. cp_twotower - This map is a fun, small, control point map. It's exciting to play on and looks nice. Also back in my day this was a koth map.

3. pl_tanker - A rad payload map that is balanced and fun. I can't even try and make a payload map, let alone one as good as this in 72 hours.

Runners up:
ctf_ynders
cp_ankh
pl_gracehill
 

BanjoGin

L1: Registered
Sep 23, 2014
10
5
1. plr_bien_72_b1 - Works well for all classes, great use of the small space and detailing.
2. cp_ankh_72_a4 - Enjoyed the layout and overall detail of this map.
3. sd_sabotage_72_a6 - I like the game mode and found the layout fun to move around in.

Runners up:
ctf_ynders_72_a6
pl_gracehill_72_a2
pd_egan_72_a5
 
Last edited:

ibex

aa
Sep 1, 2013
308
528
Map name|Vote|Comments
arena_aerial_72_b2 |No|<none>
cp_ankh_72_a4 |Yes|<none>
cp_twotower_72_a4 |No|<none>
ctf_ynders_72_a6 |No|<none>
koth_centrifuge_72_a4a |No|<none>
koth_mannieval_72_a5 |No|<none>
pd_egan_72_a5 |No|<none>
pl_7244896_72_a4 |No|<none>
pl_gracehill_72_a2 |No|<none>
pl_tanker_72_a5 |Yes|<none>
plr_bien_72_b1 |No|<none>
plr_hothouse_72 |No|<none>
plr_split_72_a5 |No|<none>
sd_defusal2_72 |Yes|<Favorite>
sd_sabotage_72_a6 |No|<none>

Also, just wondering when we'd be able to get the feedback from the google survey? edit: Thanks
 
Last edited:

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
1. ctf_ynders
2. pl_tanker
3. plr_hothouse


Map name|Vote|Comments
arena_aerial_72_b2 |No|<none>
cp_ankh_72_a4 |No|<none>
cp_twotower_72_a4 |n/a|<none>
ctf_ynders_72_a6 |Yes|<none>
koth_centrifuge_72_a4a |No|<none>
koth_mannieval_72_a5 |No|<none>
pd_egan_72_a5 |No|<none>
pl_7244896_72_a4 |No|<none>
pl_gracehill_72_a2 |No|<none>
pl_tanker_72_a5 |Yes|<none>
plr_bien_72_b1 |No|<none>
plr_hothouse_72 |Yes|<none>
plr_split_72_a5 |No|<none>
sd_defusal2_72 |No|<none>
sd_sabotage_72_a6 |No|<none>

And some comments on all of them:

Aerial ★★☆☆☆
Liked: Cool detail
Disliked: Really cramped

Ankh ★★★★
Liked: Everything was pretty OK
Disliked: Last point didn't feel very finale-y or interesting

Ynders ★★★★★
Liked: Everything was pretty OK
Disliked: Capping is essentially a steamroll or a bumrush

Centrifuge ★★☆☆☆
Liked: Nothing was broken
Disliked: Kinda cramped, sightlines, very easy to spawncamp

Mannieval ★★☆☆☆
Liked: Everything was pretty OK
Disliked: Cap area felt too covered in some places

Egan ★★★☆☆
Liked: Gamemode
Disliked: Chokeyness of mid (felt like this was a deal-breaker, sorry)

7244896 ★★★☆☆
Liked: Everything was pretty OK
Disliked: Last point could've been more interesting

Gracehill ★★★☆☆
Liked: Everything was pretty OK
Disliked: Didn't feel like the map stood out

Tanker ★★★★
Liked: Layout, lots of deathpits
Disliked: Some sightlines, last felt chokey

Bien ★★★☆☆
Liked: Layout is pretty decent
Disliked: How long it takes to cap

Hothouse ★★★★
Liked: Innovative idea, lots of deathpit
Disliked: Not really anything bad standing out

Split ★★★☆☆
Liked: Mechanic of re-using old parts of the map
Disliked: Some of the layout felt sorta pressed together

Defusal ★★★★
Liked: Basically everything
Disliked: Ability to cap as red, still some spots you can put the bomb out of reach

Sabotage ★★★☆☆
Liked: Layout is decent
Disliked: Either a steamroll or an incredibly long stalemate as the cart is moved back and forth
 
Last edited:
Jul 30, 2014
75
153
1. plr_bien_72_b1: Some issues with the length you have to push the cart outside of the enemy spawn and in a ditch, and minor issues with the amount of metal about the place. barring that, the most fun I have on a PLR map in ages!

2.sd_sabotage_72_a6: Gamemode can be a bit long, but a fun idea executed well.

3.cp_ankh_72_a4: a nice looking entry, 2nd feels too close to first and last to justify being it's own point.

Honourable mentions
cp_twotower_72_a4: can't really pin down what I disliked, really like where this map is going though.
pl_tanker_72_a5: spawn to 1st feels super bare still, and there is that goddamn shortcut from red last to blue forward spawn. rest of the map was fun to play on though.
 
Last edited:

Doktor Richter

L3: Member
Feb 13, 2014
115
89
1. sd_defusal. This is honestly the most fun I've had with a custom gamemode in a long time. Requiring the bomb to be on the point the moment it explodes adds a very unique sense of time-urgency and tension to the game. Unlike in some other game modes, players cannot afford to take their minds off the objective, since everybody has to be operating in the right place at the right time. Everyone on both sides needs to think ahead and play as a team, and act quickly and precisely when there's only a few seconds to go. Probably my favorite custom gameplay concept in a long time, and definitely my favorite entry in the contest.

2. pl_7244896. An all-around solid payload map. The flank routes are always fun to use, and most of them feel pretty natural and interesting. The main route has plenty of room for the main combat, and feels good to both attack and defend, especially on the middle hill. The beginning, where blu has a tough time pushing out, is probably the weakest part, IMO, but it's otherwise a fairly fun payload map.

3. pl_tanker. Third place was a huge toss-up for me. Ultimately, despite it being a bit simple at the start and generally flank-ey everywhere past start, I had fun on tanker, and at the end of the day, that's what matters to me.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
1. arena_aerial_72_b2
The embodiment of a 72hr contest. Start to finish 100% within the time limit.

2. plr_hothouse_72
It's PLR and yet I find it fun. I love how early game you go one way, then swap as the cart comes around enemy spawn to going the other way. It kept it interesting.

3. sd_defusal2_72
Good custom gamemode. Map needs a bit of tinkering and some custom voice lines, but even without that it's still very fun in the current state.


Runners up in no order:
plr_bien_72_b1 - Good yeh, but it's cramped and awkward and needs work to reach maximum potential
cp_ankh_72_a4 - Didn't get to play it enough, it's fun and varied, but wasn't as interesting as it could have been
pl_gracehill_72_a2 - Sadly didn't get to play this more than once in the prelim stage, great potential
pl_7244896_72_a4 - Good fun, lots of potential, but needs work. It's confusing with red and blu textures all over the place, blu spawn is split up too much and final is a bit bland
 

Jethro

MUSty Complainer
Nov 2, 2009
287
281
1st: pl_gracehill_72_a2: Out of the maps I played, I probably had the most *fun* on this one, even if it didn't stand out much compared to some of the others. Nice areas to fight in.
2nd: sd_defusal2_72: An pretty interesting gamemode and map design; looking forward to more maps using the gamemode.
3rd: cp_ankh_72_a4: Pretty well detailed(for an Egypt map), and a pretty fun layout. Personally a fan of the height variation around the first point.

Honourable mention: pl_tanker_72_a5 - Looking forward to giving the updated version of this map a go, as I had a lot of fun on this one as well.
 

Roll

-in a daze-
aa
Jun 19, 2009
118
265
1. pl_gracehill_72_a2
Solid map, only weak points I felt were the first and last areas.

2. pd_egan_72_a5a
Not too fond of deathmatch, but having to keep a killstreak going was actually fun. Still a lack of teamwork and spawn camping is involved when taking a power core.

3. sd_sabotage_72_a6
Really cool mechanics, although matches can be long. Could be either the map layout or inherent characteristics of single-payload race really.
 
Status
Not open for further replies.