Respawn wave time changing on cap

Hyce777

L3: Member
Jun 16, 2009
128
22
Hey guys.

I am having an issue on my 5cp map where if someone dies, and then their team caps a point, it increases their respawn time. I've tried using the trigger_capture_area to control spawns as well as using outputs to the tf_gamerules, but no dice yet.

If anyone's got a fix, I'd appreciate it.

Thanks,
Hyce
 

wareya

L420: High Member
Jun 17, 2012
493
191
Yep, I'm the one that suggested changing to outputs, and it didn't help. Basically, when people are already dead, their acting spawn time is raised when mid is first captured. Any help?
 

Hyce777

L3: Member
Jun 16, 2009
128
22
Happened on CP2 capture as well now, with I/O instead of the settings in the cap area.