PLR Problem Fix?

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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Here's my problem:

2015_02_17_00025.jpg


Here's my vmf. When I compile the map, the PLR HUD shows up, and the cart is stuck as above (at the first path_track). The cart itself is unpushable but will give health, so I know that the triggers should have moved along with the cart when being placed at the first path_track. I have checked the logic and compile log for problems to no avail. I would immensely appreciate any efforts to fix this problem. Thanks in advance, and may the force be with you!

-KubeKing4556
"Can you feel the sunshine? Does it brighten up your day?"


Important note: The original post featured an image of the cart on the track, but misaligned. The comments directly below relate to this misalignment.
 
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UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
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Sep 8, 2008
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What direction is the cart looking at in the top view. it should be aiming to the right (which is angle 0). If it aims upward it is at angle 90 and you get the angle you see on your screenshot.
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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What direction is the cart looking at in the top view. it should be aiming to the right (which is angle 0). If it aims upward it is at angle 90 and you get the angle you see on your screenshot.

I think that if an exact solution was found that would make the cart pushable and the HUD visible, the cart would face the right direction. All of the path_tracks are set up to make the cart face the direction of motion (via the Orientation Type property), so in the end, changing the orientation of an entity most likely won't be the problem.

I could be wrong, but I could also be right. :cool1:
 

killohurtz

Distinction in Applied Carving
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Feb 22, 2014
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I think that if an exact solution was found that would make the cart pushable and the HUD visible, the cart would face the right direction. All of the path_tracks are set up to make the cart face the direction of motion (via the Orientation Type property), so in the end, changing the orientation of an entity most likely won't be the problem.

I could be wrong, but I could also be right. :cool1:

Alias is right. No matter what direction the cart is supposed to face in your map, the entity must be oriented 0 degrees (right in the top view in Hammer) in order to work properly. It doesn't even have to be sitting on the tracks, either - the cart position and orientation when the map loads is all handled by the first path_track.
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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Alias is right. No matter what direction the cart is supposed to face in your map, the entity must be oriented 0 degrees (right in the top view in Hammer) in order to work properly. It doesn't even have to be sitting on the tracks, either - the cart position and orientation when the map loads is all handled by the first path_track.

Oops, just rotated the carts and their entities, and the carts face the right way! Sorry I doubted your powerful power, Alias. Now that I've done this, I realize that there were originally three problems with the logic (instead of the one I thought), and now all that is left to do is to make the cart pushable and the HUD visible (which are both probably caused by the same thing). I'll update the vmf download when I can, unless the problem is solved before then.

Let's get on this! I believe in you! :thumbup:
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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BUMP. Bump-bump-bump.
BUMP it real good!
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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The vmf download has been updated. Please, I really want to get goin' with this map, and I can't seem to pull the weight myself.

tumblr_m5k6o9cbBe1rvco10o1_500.gif
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
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Sep 8, 2008
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Btw, did you update the OP? As my first comment now doesnt make sense. If you did its best to keep the original post inside a quote or spoiler so its visible that the first few posts are about the initial issue.

Also, i dont know if its relevant but since i still see the 'waiting for players' timer that could be a reason for not being able to push. The round itself must be active for control points to work.