cp_warehouse

Altaco

L420: High Member
Jul 3, 2008
484
120
This is my first publicly released map and has served as a learning map of sorts for me. It features a desertfortress-style cap layout (believe it or not I came up with the idea even before Desertfortress came out). Much of the map is underground, though I've tried to alleviate the sense of claustrophobia that arose from this. I've really worked hard to try to get the proper red and blue themes in, with the clear difference between the two halves of the map so you'll always know what side you're on.

Screenshots:

cp_warehouse_b10000.jpg

cp_warehouse_b10001.jpg

cp_warehouse_b10002.jpg

cp_warehouse_b10003.jpg

cp_warehouse_b10004.jpg

cp_warehouse_b10005.jpg

cp_warehouse_b10006.jpg

cp_warehouse_b10007.jpg

cp_warehouse_b10008.jpg

cp_warehouse_b10009.jpg

cp_warehouse_b10010.jpg

cp_warehouse_b10011.jpg

cp_warehouse_b10012.jpg

cp_warehouse_b10013.jpg

cp_warehouse_b10014.jpg

cp_warehouse_b10017.jpg


Some of those may look dark but they're fine ingame.

A few small visual bugs/errors but that's about it.

b1 download:

http://forums.tf2maps.net/downloads.php?do=file&id=542
 
Last edited:

Zipok

L2: Junior Member
Jun 26, 2008
96
5
Desertfortress.. brr that map was terrible, but the cap layout idea was pretty nice IMO.

Basically:

|-------- A -------|
RED-----|--------BLU
|_____ B ______|

RED and BLU stands for RED and BLU controlled control points.
You need to own both A and B to attack the enemy's first control point, once you own it, you win.
 
Last edited:

xxack

L1: Registered
Jul 10, 2008
13
0
I hardly know anything about mapping but using those spytech computers as a wall for the final caps doesnt make much sense...

And I wouldn't spell RED using brushes.

But other than that it looks cool :D