- Feb 11, 2015
- 57
- 10
I am currently working on koth_launchpad, a KOTH map set in a Launchpad in a spytech area. I played TF2 for over 2k hours but this is a problem to my map...
"What could be a good layout for balanced gameplay?"
This is Alpha 1, I am having trouble getting ideas of routes. A Sniper can reach capture point within 10 seconds after leaving spawn room.
"What could be a good layout for balanced gameplay?"
This is Alpha 1, I am having trouble getting ideas of routes. A Sniper can reach capture point within 10 seconds after leaving spawn room.