CTF Storage Hall

UFeindschiff

L1: Registered
Feb 10, 2015
1
0
Well... this is my first map which I started working on last year for my TF2 clan which then became inactive (sadly), so I wanted to share this map with you and want to know what you generally think. The map is intended for servers having a maxplayers of 16 (more players on this small map would turn the whole thing into a clusterf*ck)

Also, yes I know the map has brushes clipping into each other and some brushes not being 100% correctly in place, not textured correctly and so forth. I am aware of that and that will be fixed eventually.

As this is my first real map I ask you not to be too harsh to me
 
Sep 7, 2012
638
500
There's a thing that I say to all mappers who care,
(while embellishing all that I say
with a bit of a frown and a pull at my hair
as it comes to the end of the day).

Get rid of those flatcar_containers, I tell you!
You're depending on them as a crutch
To conceal ineptitude hiding inside you
And the fear that your map ain't worth much.

Your map will be better, I say quite sincerely,
(with the knowledge that right now it flops)
If you built out of brushwork and sculpted displacements
and stopped filling boxes with props.

But nice try anyhow, I look forward to your future involvement in the community.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
And as you will see
when constructing your first map
you'll grow and improve

For the work of a
mapper is never complete
from dawn to the dusk

What? Thought I'd put a spin on things.
 

Doktor Richter

L3: Member
Feb 13, 2014
115
89
But don't feel hampered; it's just your first post
You've learned to work hammer, that's better than most!
You've got some potential to make something great
Just learn what's essential, what you must create

You need some height difference, some high ground and low
Some sightlines at distance, but not too strong, though
Your spies and your scouts will all need a way through
So add some flank routes for them to go into

Make hallways and doorways all spacious and wide
So players aren't bumping the ceilings inside
Give engies and demos some good ground to hold
But add some back routes for the sneaky and bold

And then, let our players run loose on your map
But say all your prayers, since we won't hold back
We'll find every flaw, every clip, every seam
We'll pick your map raw, nothing good we will deem

But know that we say these things not out of spite
We'll show you the way to make all these things right
So take what you learn and then put it to work
Address each concern and fix each little quirk

Don't ever abate from the time you begin
You'll make your map great if you never give in
Refine your design, and perfect each effect
Just be kind to all, and you'll earn our respect.
 
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Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
Oh, and on a more serious (not that this phat poetry isn't serious) note, but you really should start your map in the Alpha instead of the Beta state. To heed my advice, change the "Map Version" section in the map description.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
So the will of the site
(and my awkward compulsions)
led me here to this thread
to gaze upon your map.

And I have to say:
meh.

There's prop spam.
Is it indoors? Underground?
Setting seems not to make sense.

It suffers like turbine;
seems not to make sense
that both teams are twenty feet from
each other indoors.

Free verse, bitches.
 
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ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
What the hell?
Those turbines are freaking me out, that's not swell!

^^^^
What's that?
Contrived rhymes?
Well that's a surprise!



(but really can't they just be pillars or something?)
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Poems don't
have to rhyme
or even have a structure.