- May 31, 2013
- 1,019
- 851
There are some really nice, intricate roofing designs in TF2 that look great. I know that most are 2:3 or 1:2 ratio, but there are many others that are not and still seem to be on grid and regular in Hammer. I can't get my roofs to play nice for the life of me. Is there some special way of making them? I tend to create 2 separate brushes for the faces of a sloped roof; one for the base, which is rectangular, and then the top piece for the triangular part. Then I just resize the top piece to 2:3 or something and make a 4 unit thick brush above that and rotate it and clip into position. It just doesn't work out. The same goes for making trusses and rafters for the support structure. How the hell do you do that? In all the maps I've studied, the angled supports are the same thickness throughout and they have regular dimensions; no decimals. Mine always end up slightly skewed one way or the other, they're always like 1/3 of unit off from the wall or brace they're touching and they end up being like 42.7x68.3 or something stupid like that.
How do you guys do it?
How do you guys do it?