KotH Kimberly

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
This is a King of the Hill map with a twist: there is a secondary control point which locks once it's been captured, and the team that captures it has their countdown time significantly shortened.

Named after a very special person.
 
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Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Turns out that there wasn't an error compiling after all.
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291

That was in reference to the fact they sent me an email with a link to the money face.
e683d61e5c.png
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849

Dr. Sasha

L4: Comfortable Member
Aug 5, 2013
185
86
There is a lot of prop spam throughout your map.

Consider using more brushes rather than props.

Otherwise, the layout could benefit from more interesting geometry and height variation.

This has potential. Good work.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
I was a little worried about the prop spam. I guess I just got lazy. Some of the props will be replaced with brushwork, promise!

Gosh I like the look of that control point.
Thanks!

EDIT: while I'm here, I've released a1a. Discrete death pits were a bad idea in cp_sally and my 3am brain didn't seem to remember that here.
 
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Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
a2:
* removed unnecessary props
* added a second control point (!!)
* added a deathpit (around second control point)
* added more signs
* changed around some item pickups
* added an upper route on each side of the capzone
* changed skybox (sky_hydro_01)
* moved the upper spawndoors over a little
* misc changes
 

ToxicRave

L1: Registered
Nov 28, 2014
48
70
I like the idea of there being two control points instead of one, but at the same time I feel that the 2nd point gives the winning team too much of an advantage after they had capture the first one. I mean, being able to shave off a whole minute on once's timer is done right insane considering the fact that not only does the losing team has less time to recapture the point, they also have to hold the point a lot longer. Which isn't necessarily a bad thing, but I feel rather discouraged when me and my team were unlucky enough to capture the 2nd point in time, cause it's basically an guaranteed win for the team that was able to capture both points.

What I would like to see if possible is to make it so that if a team is successful at capturing both control points is that their timer goes down twice as fast. Not only will this give the team that was unable to capture both control points a bit more of a fighting chance, it will also give the 2nd point a bit more of an propose cause it could stay unlocked throughout the whole match. However, if you go along with this idea you may want to extend the KOTH timer to 6 minutes instead of the default 3 cause matches will feel way too short if you didn't in my opinion.