- Apr 14, 2011
- 129
- 144
I perused the decompiled MvM maps recently and noticed some stuff I find confusing.
- Mannhattan has a large trigger_hurt that does 0 damage above the grinder. What's its purpose?
- Most of the deathpits are filled with four triggers (in this order): func_flagdetectionzone, func_respawnflag, trigger_hurt (1,000,000dmg), and trigger_multiple (!activator.SetHealth(0)). The purpose of the first three are self-evident, but why the fourth one?
- Why do all the bombpit explosions use !activator.SetHealth(-1000) instead of a trigger_hurt?