[WIP] Arena Shipment

DazDude

L1: Registered
Jul 16, 2008
5
0
Hey All.

First of this is my first proper map for TF2 (That I have at release stage at least)

Details!
A Call of Duty 4 favourite comes to Team Fortress 2 with a twist!... That's Right: Now with Added Arena Mode!

Yes folks This is a new arena map for TF2.

After playing Call Of Duty 4 the other week (A game I wouldn't usually play!) I was inspired by the map Shipment which gave me some inspiration to make a similar map for TF2.
Originally I penned for it to be a Deathmatch map, However it wasn't until a friend of mine suggested that it would work quite well for Arena mode.
So after some testing with friends of mine we have found the map to be quite fun and enjoyable, despite initial hesitations that the map wouldn't suit TF2 gameplay style.

I'll leave the reviews up to what you guys what you think of it, as comments and suggestions are welcome.

Screenshots are currently from Version 2 of my map

1j2ixc.jpg

2ccmg3r.jpg

2h5v7s0.jpg

2v3m2cz.jpg


Currently Planned Additions.
3D Skybox
Various other little details

Download Link!
http://www.fpsbanana.com/maps/64574
 
Last edited:

Username

L2: Junior Member
Aug 26, 2008
96
61
Not sure it's balanced for all classes. Might want to make the playable area you have right now only part of the map, and add more to it.
Just because it's a port doesn't mean it has to be identical. ;)
 

drp

aa
Oct 25, 2007
2,273
2,628
needs proper spawns. make it a little bigger.
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
having used to play CoD4 A LOT this is damn near perfect.

Would love to see brush worked crates for the sides though so i can walk through them =)
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
It looks nice, looks like a rare case of a successful port. :p

You pretty much HAVE to have actual spawns, though. A good reason for that is that in the five seconds before the round starts, players can shoot but not move. Even if the players can't see each other, Demomen can shoot grenades into the opposing group of players as long as they're in the open, while they have no chance to dodge them.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Rotate the bushes and barrels individually because they scream copy and paste. You could probably make those walls look a little more interesting, add some wall supports or something. Perhaps have a large building on the opposite side to the fence, it would be a nice break in a flat monotonous skyline.

Put a big ol' hint brush over the top of that arena if you havn't already, you don't want people rendering things they can't see behind those walls, and it looks like it would be a fair bit.

It's very... square.

It looks quite pretty; but really is all you've done is place models into a roofless square room. The models are what make it pretty, not what you've constructed. Placement of props is done well besides the fact you need to rotate those bushes and barrels. Have you displaced the ground? I can see you've alpha textured but it looks flat against those walls.

Does it look good from inside? I can't tell.. you just have screen shots from out of bounds using noclip.

You might want to add more detail like 3d roofs to those buildings outside, spare no expenses because this is a small map so you need to do more to impress people visually.
 
Last edited:

Username

L2: Junior Member
Aug 26, 2008
96
61
Rotate the bushes and barrels individually because they scream copy and paste. You could probably make those walls look a little more interesting, add some wall supports or something. Perhaps have a large building on the opposite side to the fence, it would be a nice break in a flat monotonous skyline.

Put a big ol' hint brush over the top of that arena if you havn't already, you don't want people rendering things they can't see behind those walls, and it looks like it would be a fair bit.

It's very... square.

It looks quite pretty; but really is all you've done is place models into a roofless square room. The models are what make it pretty, not what you've constructed. Placement of props is done well besides the fact you need to rotate those bushes and barrels. Have you displaced the ground? I can see you've alpha textured but it looks flat against those walls.

Does it look good from inside? I can't tell.. you just have screen shots from out of bounds using noclip.

You might want to add more detail like 3d roofs to those buildings outside, spare no expenses because this is a small map so you need to do more to impress people visually.

I understand what you're saying, grazr, but I have to disagree. He's recreating a CoD4 level, and in actuality, he has it almost identical to the original. I suggest he keeps what he has, and just adds other areas not from the CoD4 Shipment level. Perhaps they could spawn on oppisite buildings outside the level, with ramps into the center, but not out? I think that'd be interesting... Once you go into the area with the cappoint, you're stuck there unless you're a demoman or soldier. Hey, it'd give teleporters a use in arena for once! :D