- Dec 31, 2014
- 25
- 1
So I was working on my map today, compiling periodically to test, when suddenly all my lights in-game vanished, my lights, my light_spotlights, and even my light_env (they are still in hammer!). Skybox and props are being lit; not a single regular brush is being lit. No light-related compile errors (just the standard ones that I have been having for weeks).
Here's a screenshot: http://www.vorklift.com/tf2/wip/2015-01-31_00001.jpg
Only things I added since the previous compile when lights were working were some new brushes and modified brushes, another couple dozen lights and their prop models, and worked an area where I was having visleaf issues (including adding a hint brush...I did try turning this off in case it was the cause).
Here's the compile log:
Note - I know it's not the Area Portal errors. I haven't been able to figure out where these are coming from..looks like a vbsp error...; also, all the triangle errors are from Valve models...maybe Valve will fix them!
This was all done with fast vvis, which is what I usually test with, since I don't want to wait 3 hours to test.
Any ideas on what the problem might be?
Here's a screenshot: http://www.vorklift.com/tf2/wip/2015-01-31_00001.jpg
Only things I added since the previous compile when lights were working were some new brushes and modified brushes, another couple dozen lights and their prop models, and worked an area where I was having visleaf issues (including adding a hint brush...I did try turning this off in case it was the cause).
Here's the compile log:
Code:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\____\Desktop\Mapping\pl_moondust_a41h.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_moondust_a41h/moon/blend_moon_dust_moon_craters_wvt_patch
Patching WVT material: maps/pl_moondust_a41h/moon/blend_moon_dust_moon_craters2_wvt_patch
Patching WVT material: maps/pl_moondust_a41h/moon/blendspaceground_spaceedges001_wvt_patch
Patching WVT material: maps/pl_moondust_a41h/moon/blend_moon_dust_moon_craters3_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 930 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 512 verts. Could be a vbsp bug.
Warning: area portal has 512 verts. Could be a vbsp bug.
Warning: area portal has 512 verts. Could be a vbsp bug.
Warning: area portal has 512 verts. Could be a vbsp bug.
Warning: area portal has 512 verts. Could be a vbsp bug.
Warning: area portal has 512 verts. Could be a vbsp bug.
done (1)
writing C:\Users\____\Desktop\Mapping\pl_moondust_a41h.prt...Building visibility clusters...
done (1)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1463525 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9544 texinfos to 4146
Reduced 352 texdatas to 269 (17634 bytes to 13302)
Writing C:\Users\____\Desktop\Mapping\pl_moondust_a41h.bsp
32 seconds elapsed
4 threads
reading c:\users\____\desktop\mapping\pl_moondust_a41h.bsp
reading c:\users\____\desktop\mapping\pl_moondust_a41h.prt
3666 portalclusters
10680 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 780417 visible clusters (8.79%)
Total clusters visible: 8878675
Average clusters visible: 2421
Building PAS...
Average clusters audible: 3329
visdatasize:2922423 compressed from 3402048
writing c:\users\____\desktop\mapping\pl_moondust_a41h.bsp
5 seconds elapsed
[Reading texlights from 'lights.rad']
[37 texlights parsed from 'lights.rad']
Loading c:\users\____\desktop\mapping\pl_moondust_a41h.bsp
17867 faces
14 degenerate faces
12570942 square feet [1810215680.00 square inches]
500 Displacements
1008238 Square Feet [145186304.00 Square Inches]
17853 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
330903 patches after subdivision
1069 direct lights
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Build Patch/Sample Hash Table(s).....Done<0.1071 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
205 of 562 (36% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 81/1024 3888/49152 ( 7.9%)
brushes 4106/8192 49272/98304 (50.1%)
brushsides 32064/65536 256512/524288 (48.9%)
planes 20172/65536 403440/1310720 (30.8%)
vertexes 28814/65536 345768/786432 (44.0%)
nodes 8572/65536 274304/2097152 (13.1%)
texinfos 4146/12288 298512/884736 (33.7%)
texdata 269/2048 8608/65536 (13.1%)
dispinfos 500/0 88000/0 ( 0.0%)
disp_verts 33220/0 664400/0 ( 0.0%)
disp_tris 51520/0 103040/0 ( 0.0%)
disp_lmsamples 2134284/0 2134284/0 ( 0.0%)
faces 17867/65536 1000552/3670016 (27.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 10940/65536 612640/3670016 (16.7%)
leaves 8654/65536 276928/2097152 (13.2%)
leaffaces 20889/65536 41778/131072 (31.9%)
leafbrushes 10327/65536 20654/131072 (15.8%)
areas 30/256 240/2048 (11.7%)
surfedges 130002/512000 520008/2048000 (25.4%)
edges 79183/256000 316732/1024000 (30.9%)
LDR worldlights 1069/8192 94072/720896 (13.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 1819/32768 18190/327680 ( 5.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 32217/65536 64434/131072 (49.2%)
cubemapsamples 58/1024 928/16384 ( 5.7%)
overlays 19/512 6688/180224 ( 3.7%)
LDR lightdata [variable] 12821220/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2922423/16777216 (17.4%)
entdata [variable] 345356/393216 (87.8%) VERY FULL!
LDR ambient table 8654/65536 34616/262144 (13.2%)
HDR ambient table 8654/65536 34616/262144 (13.2%)
LDR leaf ambient 29034/65536 812952/1835008 (44.3%)
HDR leaf ambient 8654/65536 242312/1835008 (13.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/168410 ( 0.0%)
pakfile [variable] 89870/0 ( 0.0%)
physics [variable] 1463525/4194304 (34.9%)
physics terrain [variable] 150738/1048576 (14.4%)
Level flags = 0
Total triangle count: 50209
Writing c:\users\____\desktop\mapping\pl_moondust_a41h.bsp
9 minutes, 22 seconds elapsed
Note - I know it's not the Area Portal errors. I haven't been able to figure out where these are coming from..looks like a vbsp error...; also, all the triangle errors are from Valve models...maybe Valve will fix them!
This was all done with fast vvis, which is what I usually test with, since I don't want to wait 3 hours to test.
Any ideas on what the problem might be?