Few mapping questions

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
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I have just started mapping and I am not that good with hammer
How do I make steam/fog
And is it possible to make a effect that int he fog you can make critical hits with neon anihilator

Ps. Sorry for bad grammar
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Fog that gets thicker the further the player can see is controlled with env_fog_controller. That applies fog to the entire map, however. Local fog can be made with particles or func_dustcloud. Steam spraying out of a pipe would either be a particle or env_steam. Particles are the least resource-intensive I think.
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
Seba's got it, though the neon annihilator crit thing is a little more complicated, I don't think it's easily done. It's absolutely possible to make a volume in which people crit but I don't think it's exactly possible to make a volume in which a specific weapon crits.

You could create a volume that's water but not water, if that makes sense? Mapping is weird.
 
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Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
I could use trigger to give player the after water effect, but don't really know how.
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
Does anyone know how to make a trigger give the effect from going in water and getting out(the tripping water).
 
Mar 23, 2013
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Does anyone know how to make a trigger give the effect from going in water and getting out(the tripping water).

The only think you could do there is puting the player for a split second in a water volume.
But don't you think what ever you are trying to do there is a bit too specific for a beginner mapper?