[WIP] cp_train

nossie

L3: Member
May 9, 2008
107
4
sorry to say this but this probably will not work as A) pyros will own in the small crowded spaces B) engies are pretty useless in such small rooms C) are those HL2 textures? :p
maybe a idea make it so there are 2 trains running side by side?.. and have like "bridges" going across (like in ctf_convoy i think) or something along the lines of that
 

Uriak

L8: Fancy Shmancy Member
Apr 27, 2008
543
70
Nice work on those wagons !

"Concept maps" do usually cause issue to some classes. I hope some of your layout include two (or more) story parts to provide alternative paths.

Do your "plane" move when the attackers take the mid objectives ? That would be a cool forward spawn :wow:

As far as texturing go, you really should find another direction for your plane (I suppose it's not decorated atm) Maybe ask people here for nice metallic TFish textures ?
 

Vicenti

L2: Junior Member
Jun 22, 2008
52
1
As long as you align the textures on the plane, it'll at least look passable :)

The train seems really really narrow. There could be alternate paths, but wouldn't it be

1) The top of the train, for high-jumpers
2) The left side of a car
3) The right side of a car

I can't think of any others, and splitting such a narrow path again (left and right) would make it ridiculously narrow.

A suggestion, is to make the cars larger than life - TF2 has a cartoony theme, and extra-big cars would fit in decently if they're done right. You could then build in multiple levels / sidepaths that don't feel too constricting.
 

Uriak

L8: Fancy Shmancy Member
Apr 27, 2008
543
70
Parachutes guys, parachutes. I'm quite sure FaTony has secretly worked out something of this kind. :woot: