PL/CP Gamemode

Uncuepa

aa
Oct 25, 2014
793
1,160
Just an idea, but what the teams fought over capture points to designate the course of the cart. If red controlled the first control point at the time the cart gets to the first cap, it takes a longer route that takes more time to push, but if blue controls the point at the time it gets to the cap, it goes along a short-cut route. Thoughts?
 

xzzy

aa
Jan 30, 2010
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It's not a bad idea and you're not the first to suggest it, though I can't think of any maps that have actually implemented the idea.

I think the main concerns you'd have to deal with would be splitting the fighting (teams would have to split to control points and push the cart) and map design.. more routes mean more playable space which means players might be unable to find action.

It does make an opportunity to create interesting tactical options for red team but I'm unsure if it would actually make TF2 more fun to play.
 

henke37

aa
Sep 23, 2011
2,075
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The HUD does not like this idea.
 
Oct 6, 2008
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yes - payload routes have to be the EXACT same or the hud gets screwed up
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
1,342
1,849
I made a thread based on an idea for a PLR/KotH mix, if you want to read into that.