- Aug 30, 2011
- 193
- 144
Note: City is a working title.
Hey guys, first post here!
A payload map set in a downtown area. Not really sure on the theme yet but the beginning gameplay is here.
I've been working on this map for some weeks now and I'm still making some big changes left and right but I got the tip from Reddit to release the map on here as well. I figured, why not.
The map is a basic 3 CP (4 if you include the last one) Payload map, no stages. The map is dynamic for a bit, with forward spawns for both RED (not yet in this version) and BLU, and doors opening after certain captures. The map has some chokepoints but it also has many flanking routes around those points so a stalemate is rare!
We've been testing this map a lot on my Steam group as well, which I set up for playtesting and feedback. If you guys feel like playing this map online with some others, feel free to join my group. We do many playtests a week and I could really use the feedback! Cheers.
Paul's Playtesters
Feel free to give me feedback on the map!
Some bugs we've already noticed:
- Dark shadows under the track here and there.
- Some textures missing on some ceilings.
- Bad lighting (saving that for late alpha)
- Bad spawn position for RED. Moving that spawn to behind the pit / flanks at the final stage. Also going to add a forward spawn.
Hey guys, first post here!
A payload map set in a downtown area. Not really sure on the theme yet but the beginning gameplay is here.
I've been working on this map for some weeks now and I'm still making some big changes left and right but I got the tip from Reddit to release the map on here as well. I figured, why not.
The map is a basic 3 CP (4 if you include the last one) Payload map, no stages. The map is dynamic for a bit, with forward spawns for both RED (not yet in this version) and BLU, and doors opening after certain captures. The map has some chokepoints but it also has many flanking routes around those points so a stalemate is rare!
We've been testing this map a lot on my Steam group as well, which I set up for playtesting and feedback. If you guys feel like playing this map online with some others, feel free to join my group. We do many playtests a week and I could really use the feedback! Cheers.
Paul's Playtesters
Feel free to give me feedback on the map!
Some bugs we've already noticed:
- Dark shadows under the track here and there.
- Some textures missing on some ceilings.
- Bad lighting (saving that for late alpha)
- Bad spawn position for RED. Moving that spawn to behind the pit / flanks at the final stage. Also going to add a forward spawn.
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