Increase Hammer Editor's speed?

Bull

L4: Comfortable Member
Aug 30, 2011
193
144
Hey guys,

I've been having some trouble with Hammer. I don't know it's because my map is just huge or something but my editor gets really slow over time. I can still build / navigate fine in hammer but applying a texture / tieing a brush to an entity freezes hammer for about a second or 2. This is really frustating and I hope you guys can help me out here.

As a note, I'm using quite a bit of func_details where-ever possible. My 3d drawing distance / model detail distance is quite a low as well.

Pc specs:
Processor: AMD Quad Core 3,7 GHZ
Graphics card: Nvidea Geforce GTX 780
RAM: 16 GB RAM

Here's an album of my Hammer editor, with my last map opened.
 

wareya

L420: High Member
Jun 17, 2012
493
191
I'd like to know if there's anything I can do about this as well. Same exact performance problems.
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
Your specs seem quite alright, I have similar specs and I've never run into something like this, even when I had worse specs.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Yeah, I have worse specs now and don't have issues like that. It gets a little bogged down on large fully detailed maps, little choppy when flying around, but not horrible. It only gets bad when I'm trying to manipulate a large amount of things at once, like flipping a map or something.
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
Yeah, I have worse specs now and don't have issues like that. It gets a little bogged down on large fully detailed maps, little choppy when flying around, but not horrible. It only gets bad when I'm trying to manipulate a large amount of things at once, like flipping a map or something.

Yeah pretty much the same here - something must be hogging CPU or memory or something.

If it does turn out to be your hardware at all, switch away from that nasty AMD CPU.
 
Mar 23, 2013
1,013
347
and disable radius culling, it might look like it's exist to render less but it breaks down the frame rate.

Is there even any good reason to turn on radius culling? To me it was always a laggy cordon tool which just leaks when compiling
 

Bull

L4: Comfortable Member
Aug 30, 2011
193
144
Yeah pretty much the same here - something must be hogging CPU or memory or something.

If it does turn out to be your hardware at all, switch away from that nasty AMD CPU.

Right, not really sure what it is. Posted to Reddit as well, got some good tips from there.

Also I'm thinking of a CPU upgrade, my motherboard's limited to AM2 / AM3 so I'm probably going for another AMD. A way quicker one though.

Best thing I know to fix this is to just use Cordon more often. Only have what you are working on active

Hot damn I've been mapping for years but never looked into this tool! Thanks!

and disable radius culling, it might look like it's exist to render less but it breaks down the frame rate.

Is there even any good reason to turn on radius culling? To me it was always a laggy cordon tool which just leaks when compiling

Radius Culling is off!
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Is there even any good reason to turn on radius culling? To me it was always a laggy cordon tool which just leaks when compiling
I keep accidentally switching it on without realising sometimes. And then I wonder why my compiles are getting all fucked up.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
541
Check that C key isn't pressed. Also you can toggle visibility by pressing 1 multiple times and 2 to the other way.