MVM Robot Ideas thread

Woozlez

L3: Member
Jul 28, 2010
129
287
T_TFBot_Soldier_Miner //demoknight-like soldier with escape plan
{
WeaponRestrictions MeleeOnly
Skill Easy
Name "Miner Soldier"
Class Soldier
ClassIcon soldier_miner
Item "the equalizer"
Item "potato hat"
ItemAttributes
{
ItemName "the equalizer"
"damage bonus" 1.75
"critboost on kill" 3
"no self blast dmg" 1 //no death from taunt
}

T_TFBot_Demo_Caber //Demopan?
{
WeaponRestrictions MeleeOnly
Health 150
Skill Hard
Name "Excavation Demo"
Class Demoman
ClassIcon demo_caber
Item "the ullapool caber"
Item "potato hat"
}

T_TFBot_Demo_Caber_Rapid //Demopan?
{
WeaponRestrictions MeleeOnly
Health 150
Skill Hard
Name "Excavation Demo"
Class Demoman
ClassIcon demo_caber
Item "the chargin' targe"
Item "the ullapool caber"
Item "potato hat"
}
T_TFBot_Heavy_Dwarf //Likes to punch
{
WeaponRestrictions SecondaryOnly
Scale 0.7 //30% smaller
Skill Hard
Name "Dwarf Heavy"
Class HeavyWeapons
ClassIcon heavy_mittens
WeaponRestrictions SecondaryOnly
Item "the buffalo steak sandvich"
Item "the warrior's spirit"
Item "dragonborn helmet"
Item "the all-father"
CharacterAttributes
{
"move speed bonus" 1.5
}
}

T_TFBot_Giant_Heavy_Shotgun_Deflector //Rapid-fire shotgun heavy that can shoot down projectiles
{
WeaponRestrictions SecondaryOnly
Health 5000
Skill Expert
Scale 1.6 //10% smaller
Name "Giant Deflector Shotgun Heavy"
Class HeavyWeapons
ClassIcon heavy_shotgun_giant
MaxVisionRange 1600
Attributes "MiniBoss"
CharacterAttributes
{
"override footstep sound set" 2
"move speed bonus" 0.5
"airblast vulnerability multiplier" 0.3
"damage force reduction" 0.3
}
ItemAttributes
{
ItemName tf_weapon_shotgun_hwg
"faster reload rate" -0.8
"damage penalty" 0.25
"bullets per shot bonus" 4
"attack projectiles" 2
}
}

T_TFBot_Giant_Soldier_Miner //similar to giant demoknight, damage bonus and crits on kill
{
WeaponRestrictions MeleeOnly
Health 3500
Skill Expert
Name "Giant Miner Soldier"
Class Soldier
ClassIcon soldier_miner_giant
Attributes "MiniBoss"
Item "the escape plan"
Item "potato hat"
CharacterAttributes
{
"override footstep sound set" 3
"move speed bonus" 0.5
"airblast vulnerability multiplier" 0.4
"damage force reduction" 0.4
}
ItemAttributes
{
ItemName "the escape plan"
"mod shovel damage boost" 1 //equalizer attribute
"no self blast dmg" 1 //no death from taunt
"critboost on kill" 5
}
}

T_TFBot_Giant_Pyro_Airblast //Changed attributes, new icon
{
Class Pyro
ClassIcon pyro_airblast
Name "Giant Airblast Pyro"
Skill Expert
Item "The Degreaser"
Item "Traffic Cone"
Health 3000
WeaponRestrictions PrimaryOnly
Attributes MiniBoss
ItemAttributes
{
ItemName "The Degreaser"
"damage bonus" 0.25 //changed from .01
"airblast pushback scale" 5 //same
"mult airblast refire time" 0.25 //faster airblast rate
"weapon burn dmg reduced" 0.5 //burn damage decreased
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.6
"airblast vulnerability multiplier" 0.6
"override footstep sound set" 6
}
}

Name "Excavation Chief"
Template T_TFBot_Chief_Soldier
Item "the top notch"
ClassIcon minerbossa
Health 70000
CharacterAttributes
{
"move speed bonus" 0.3
"airblast vulnerability multiplier" 0.3
"damage force reduction" 0.3
"health regen" 200
}
ItemAttributes
{
ItemName tf_weapon_rocketlauncher
"fire rate bonus" 0.35
"faster reload rate" -0.8
"clip size upgrade atomic" 0.0
"Projectile speed increased" 1.5
}
}
}
}
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
Name: Drunken Wretch
Class: Demoman
Melee only
Uses a bottle with 25% damage buff and 50% faster swing speed
moves 50% faster
-50 max hp
 

PyroDevil

L3: Member
Sep 19, 2014
123
141
Ok, get ready for my many ideas that may be good, bad, or ok

Brass Beast Heavy
Health 500
Scale 1.5
Item Brass Beast
Airblast Resistance 90%
Vertical Airblast Resistance 90%
Damage Force reduction 90%
The General idea of this robot was to discourage people from relying on airblast to reset the bomb. It's weakness is in the brass beast itself, seeing how it moves slowly. It goes even slower when the bot has the bomb.

Specialist Soldier
Rocket Specialist 2
Clip size -50%
I wanted to see how players would react if something were to stun them. For example, this soldier would make a scouts job more difficult to collect cash because of the rocket specialist. This was originally gonna be in mvm_abandoned, but I never got to finish the map.

Giant Rocket Specialist
Health-4200
Pretty much like the normal rocket specialist, expect it also has the rapid fire soldier's attributes as well.

Upgraded sniper
Item-Machina
Crits on Kill for 2 seconds
Jarate Backstabber

This one was for mvm_storage. I was gonna use it for the later waves, but then I realized that it may not be the best idea to have a sniper that could chain kill the entire team if they do not see him
 
Last edited:

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
I wanted to see how players would react if something were to stun them. For example, this soldier would make a scouts job more difficult to collect cash because of the rocket specialist. This was originally gonna be in mvm_abandoned, but I never got to finish the map.
People already hate the sandman scouts. Slowing probably will just be less of an effect but at high numbers will still be anoying.
The General idea of this robot was to discourage people from relying on airblast to reset the bomb. tt's weakness is in the brass beast itself, seeing how it moves slowly. It goes even slower when the bot has the bomb.
They often just airblast scouts and small enemies. A brass beast heavy isnt something many would airblast. Its effect will be minimal. Also, rage would still affect it.

And just for the sake of it, the soldier i used on intercept.
Code:
		T_TFBot_Giant_Soldier_RocketRain
		{
			Class Soldier
			ClassIcon soldier_rocketrain_giant
			Name "Giant Rocket Rain Soldier"
			Health 4200

			Tag bot_giant
			Skill Expert
			Attributes MiniBoss
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			ItemAttributes
			{
				ItemName "TF_WEAPON_ROCKETLAUNCHER"
				"damage bonus" 0.75
				"fire rate bonus" 0.001
				"clip size upgrade atomic" 8
				"faster reload rate" 0.25
				"blast radius increased" 2
				//"Projectile speed increased" 0.4
				"projectile spread angle penalty" 10
			}
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.4
				"override footstep sound set" 3
				"Projectile speed increased" 0.9
			}
		}